Idea Factory International Details Battle System and Premise of Mary Skelter: Nightmares
Idea Factory International explains the systems and story for their unique horror dungeon crawler, Mary Skelter: Nightmares
Last year, Idea Factory International announced they will be localizing Mary Skelter: Nightmares for the PlayStation Vita in North America and Europe.
During GDC 2017, DualShockers had the chance to sit down with the publisher and discus the upcoming dungeon crawler in further detail. As the game seems to put an interesting spin on the dungeon crawling genre while it adds a mix of moe and horror that is tough to overlook.
Mary Skelter has some pretty interesting horror elements scattered throughout each dungeon. The player will wake up as the main protagonist, Jack, who must help guide the Blood maidens out of a dangerous and mysterious prison that they’ve all found themselves in. Essentially, the prison that the characters are trapped in is alive and has three needs that need to be fulfilled: Lust, Hunger, and Sleep.
Each character is inspired by a character found in Grimm Fairy Tails. For example: Jack is from Jack and the Bean Stalk, Alice if from Alice in Wonderland, and so on.
Like other RPG dungeon crawlers, players will travel corridors in the first person in search of the exit. To streamline the dungeon exploring process, players will be able to use a speed walk feature. This is done by opening the map and choosing a location at which point the character will automatically travel to the destination in the shortest way possible.
Battles will be random encounters throughout the dungeon. When a player first enters a battle they’ll have to choose an action for Jack between remain idle or defend one of the heroines. There are hearts that represent Jack’s in battle stamina which will deplete if he gets attacked. In the scenario that Jack loses all of the hearts he will be knocked out for a few turns.
During battle, players will have the choice to use a couple of various options for the Skelter girls, including attack and special skills. Also, there’s a pink meter that increases as the player delivers critical attacks. Once full, players will be able to transform into a much stronger state, or chose an option to have the character lick blood off of another party member and heal their HP and SP. Sadly, there is no animation for the licking scenes, but the transformation scenes are rather impressive.
To add more customizability to the game, there is a job class system that can be used to add skills and abilities to the party. Players will need to spend points to change their job, but they’ll be able to keep the skills learned from previous jobs. This feature could allow players to build a character to fit their playstyle.
The last system that we were able to check out was the “Nightmare” scenarios. This is where players will be in multi-corridor room where a monster makes its way over to you. Players will have the option to try and run to get away, or fight the beast. These scenes really make the game stand out and even had me a little scared as I thought we had made it far enough only to turn around and see the monster right behind me. Evidently later on in the game, players will be able to set traps to assist in escaping these monsters. Trust me, it’s pretty scary.
Mary Skelter: Nightmares is schedule to release Summer 2017 in North America and Europe.