Impressions: Zelda: Four Swords Anniversary Edition First Thoughts
Today The Legend of Zelda: Four Swords Anniversary Edition has released as a DSi download and 3DS eShop download for the price of free dollars. The game’s release is part of the Zelda 25 year anniversary celebration, and it’s definitely a nice gesture on behalf of Nintendo to give back to their fans after so many years. I was able to download the game for both DSi and 3DS, and the cross connection from system to system so far has been seamless for multiplayer.
If you have never played any of the The Legend of Zelda: Four Swords games before, then the most important thing for you to know is that it is a co-op take on the ever-so-popular videogame series. This isn’t your ordinary Zelda game, but it can best be compared to The Legend of Zelda: A Link to the Past for Super Nintendo. You have the same look and overhead perspective as A Link to the Past, but this game’s main focus is the co-op element.
So far, both single-player and multiplayer starts you off in the Chambers of Insight. Here, you learn how to play as a team, and what is to be expected of you further on in the game. Examples of some of the co-op elements are stepping on different switches to open new paths, or pushing rocks that require the strength of two Links instead of one. Yes, each player is a differently colored Link, and you’ll discover the reason for this as you let the story unfurl for yourself.
How does this work for single-player? Well, you have to alternate between yourself and another Link. The game allows up to four players, but it compensates for the minimum of two Links both in single-player and multiplayer modes. It is a bit annoying playing single-player, but the ability to use a whistle to call your other Link over from a far distance does make up for it.
Everything seems about right from what I can remember, and I’m sure not too much will have changed from the Game Boy Advance version. Now if you will excuse me, I have some more Zelda to play.