Improvements to Halo and Halo 4 in Master Chief Collection Detailed; Lack of Kinect Support Explained

By Giuseppe Nelva

August 14, 2014

A few days ago we learned of the improvements made to Halo 3 in Halo: The Master Chief Collection,  and yesterday I had a chance to ask the good folks at 343 Industries about more details on the remaining two chapters (besides Halo 2: Anniversary, of which we have seen quite a lot).

The answer was quite simple. Halo 4 got pretty much the same treatment as Halo 3, with improved resolution and frame rate, and modernized lighting and shaders.

With Halo the remastered version Halo Anniversary was used as a base, and then the same treatment as Halo 3 and was added on top of it, making it basically a remaster of a remaster.

We also learn that Kinect support was considered , but didn’t fit in the schedule. There simply wasn’t enough time, and in the end it worked well considering that the additional resources released by not using Kinect were redirected to help performance.

343 Industries also has no plans to add any Smartglass integration to the game.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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