While weather won’t come to Driveclub until a post-launch patch, Evolution Studios is making great strides in implementing its representation in a way as realistic and authentic-feeling as possible, as explained today by art director Alex Perkins during a behind-closed-doors presentation.
The windscreen wipers have been reproduced in their mechanism for every car and in the physical interaction with water. In addition to that, many elements like time of day, wind and other atmospheric conditions influence how long it takes for the tarmac to dry up.
Evolution studios’ representation of weather isn’t just about making everything “look” wet (even if it looks wet with an incredible level of visual fidelity), but it’s more about making everything feel wet, and to feel differently if it’s wet in a hot country or in a cold country.
A full snowstorm at night is designed to be one of the most scary moments in the game, and having seen it today I can definitely destify to the truth of the concept.
Incidentally, snow won’t be available in every country (for instance it won’t snow in India), even if the Community Manager Jamie Brayshaw has been asking the team to make it snow everywherre on Christmas day.
I can definitely get behind that request.