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Indivisible Delves Into Unique Combat System and Ajna's Powers in New Trailer

Indivisible's combat mixes RPG and fighting game elements and takes center stage in the game's latest trailer.

As we are now under two weeks away from the release of Indivisible, Lab Zero Games and 505 Games are not afraid to show us more of the game. Earlier this week, they released Studio Trigger’s full opening animation for the game, and today we received a trailer that delves into the unique combat system of Indivisible that got many players on board with the project back in 2015.

For those that don’t know much about the game, Indivisible’s gameplay is an odd but surprisingly satisfying mix of Valkryie Profile and fighting games. Like that cult classic PS1 RPG, Indivisible is a sidescrolling RPG that will smoothly transition into RPG combat encounters. Indivisible’s world is set up like a Metroidvania game though, so exploration is encouraged. The game’s combat system is also special with how it mixes traditional turn-based RPG mechanics with ideas from fighting games.

Lab Zero Games is known within the fighting game community for Skullgirls, so it isn’t surprising that they have been able to meld the two genres together. Players can control a party of up to four characters, though they’ll be running into quite a lot more over the course of the game. Each character can use attacks at the press of a button, and the ultimate goal for top tier players is to string these attacks together in fighting game style combos in order to deal the most damage. It’s easy to learn but hard to master, and was a combat system I thoroughly enjoyed when I got to play the game at E3 2018.

You can check out the latest trailer for this game below. Lab Zero Games and 505 Games will release Indivisible for PC, Mac, Linux, PS4, and Xbox One on October 8 and it can already be pre-ordered on Amazon. A Nintendo Switch version of Indivisible is also in the pipeline.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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