Lab Zero released a new video for their 2D action RPG, Indivisible, in development for PlayStation 4, Xbox One, Mac, Linux, PC, and most recently Nintendo Switch.
The gameplay video shows off some of the battle system improvements that the development team is adding to the backer build of Indivisible. These updates address a concern the development team has had with the game since the release of the Prototype — the defence phase in the battles. This is due to the team feeling like it’s not clear enough when enemies are attacking, and who is being attacked.
To fix this, Lab Zero has added an attack indicator that displays all of this information in battle using three colored lines: Red, Yellow, and Black. These colors will represent when the enemy is going to attack, grab, or unleash an unblockable attack, such as, magic.
Other changes will include balancing, where players will be able to hit the defense button as the last second and be granted: Further damage reduction, increased Iddhi gain, and the ability to survive killing blows, which leaves them with 1HP.
Additionally, there is now a hit counter, new ways that the battles will start and end, which was at the request of player feedback, and the original prototype is now localized to support: English, French, Italian, German, Spanish, Japanese and Russian.
As for the backer preview, the team at Lab Zero understands that they are running behind, but they ask for a little more time as they prepare the Xbox One version, which is their first time developing for the console. The developer plans to submit these preview build to Microsoft and Sony on October 2.
Indivisible is set to launch sometime in 2018.
You can preview the new battle system below: