inFAMOUS: Second Son: No Cutscene Skip Explained; Ringtone Coming Tomorrow; More Options Considered

on April 1, 2014 3:36 PM

Today Sucker Punch and Sony announced a patch to add a few very popular options to inFAMOUS: Second Son, but Sucker Punch isn’t stopping there.

They just announced on Twitter that an official ringtone and “a few downloads” are being prepared and will be made available on probably tomorrow. For those that aren’t familiar with it, Delsin’s ringtone is the theme song from Sly Cooper: Thieves in Time.

Working on the ringtone as well as a few downloads. Will update  tomorrow. Will send a tweet when up.

The team is also considering further feedback from the fans for endgame options, in the form of an endless wave of enemies, or the possibility to repopulate the city with DUP after clearing it. The new features announced today were received in a similar way, so there’s hope for those too. There’s unfortunately still no word about a new game plus option, which is another of the features that gets requested a lot.

They also explained the reason why there’s no ability to skip cutscenes in the game and why it probably won’t be implemented. Simply enough, cutscenes are being used to cover loading in the background, so implementing a skip option wouldn’t be easy:

Lots going on behind the scenes during many cutscenes (loading/setting Time of Day) so not easy to skip unfortunately.

Finally, Sucker Punch co-founder Brian Fleming shared one of the sources of inspiration for the game’s Seattle. You can see it just below in the form of a . I’m quite sure that you’ll be able to recognize a few elements.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.