inFamous: Second Son Scorches Up Some New Details

By Masoud House

May 8, 2013

Thanks to the June 2013 issue of Game Informer [via IGN], some new details about Sucker Punch’s inFamous: Second Son have emerged.

Our previous coverage showed that the game revolves around a Bejamin Franklin quote: “Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety;” and the idea that surveillance and control over society have gotten out of hand. Second Son‘s protagonist Delsin Rowe aims to change that.

Rowe, a Conduit like the previous protagonist Cole McGrath, can direct, manipulate and become smoke, and will be fighting the Department of United Protection in Seattle. The DUP rose after the events of inFamous 2, trying to prevent the disasters that have occurred at Empire City and New Marais but stopping and containing Conduits.

The new details confirm that all of these events canonically take place in the aftermath of inFamous 2‘s good ending, in which Cole McGrath dies. For now, there is no way around that: Cole is dead, and this game is about Rowe.

Rowe is a character of Native American heritage, and described as “the artistic type with a chip on his shoulder.” Rowe’s power is awakened by happenstance, and he learns he’s been a Conduit all along. The same accident that exposes Rowe’s powers will also set the other Conduits free, individuals that the DUP have dubbed “bioterrorists” for their incredible superhuman powers. Whether Rowe will have to hunt these individuals down or work with them remains to be seen, though it could also be an interesting way to approach a Multiplayer narrative.

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And while control of smoke is a strange power (unless you’re a ninja assassin fighting in a tournament to the death), his currently known powers do not reflect the range of skills he’ll have access to during the game. Whether this means his powers will expand to different elements like Cole’s did in inFamous 2, or whether he’ll have numerous “normal” skills to rely on is currently unknown. All we know for now is that in place of Cole’s Amp, Rowe will rely on a chain-like weapon for melee attacks. It was also pointed out that smoke will be far harder to harness (being much rarer than electricity), so most likely planning attacks carefully will be encouraged. Smoke is said to be absorbed by using the DualShock 4’s touch pad somehow.

For more details, check out the June 2013 issue of Game Informer.

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Masoud House

Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.

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