InFAMOUS: Second Son: Sucker Punch Talks About Story Length, Lack of Dynamic Shadows and More
With the new reveals about inFAMOUS: Second Son Sucker Punch is receiving and answering a lot of questions from the fans, and today they shed more light on a few interesting aspects of the game.
First of all, they mentioned that the game will take a similar time as the previous chapters of the series to complete, but there will be a lot to do besides the main story, including looking for collectibles:
Similar to the past inFAMOUS games. Open world game so lots to do other than the main story narrative.
Open world game, so you can count on something to collect : )
They also responded to a fan asking if the game will feel similar to the previous chapters of the series:
Well its an inFAMOUS game. We are not shying away from that fact. With that said, new Hero, Origin Story, Powers, City to play!
We also get a mention of the fact that the new game won’t have the same cinematic finishers showcased in the previous inFAMOUS games:
New melee weapon = new melee presentation : )
Graphics Programmer Matthijs De Smedt also explained the lack of dynamic shadows revealed by the latest gameplay footage, In other words, the reason why only the global light sources (the sun and the moon) actually cast shadows in the game:
I’d like to make every light cast shadows : ). But there’s always tradeoffs in games, and there’s a lot of streetlights.
Also a surprising amount of our night-time lighting is indirect or from neon. Streetlights contribution is relatively small.
Personally, I’m not too bothered by the lack of dynamic shadows. De Smedt is right in saying that in games there have to be tradeoffs to achieve the best visual presentation. As a PC gamer I’m quite used to shadows being the first thing to go when I need more performance.