There have been rumors floating around about the possibility that inFAMOUS: Second Son used to be slated for the launch of the PS4, but it has never been confirmed until yesterday night, when Sucker Punch Productions Co-Founder Chris Zimmerman gave some more details during a livestream on Destructoid.
Sony is Great. We love being part of “team Sony,” and I think the biggest reason that it’s great is that the company is just about the games, right? They want quality.
inFAMOUS… when we first started we thought of it as a laung game, not a launch window game, and the reason it’s a launch game coming out now and not in November was that we weren’t ready. It wasn’t gonna be as great as it needed to be at launch. We needed a little bit more time. And Sony’s like “yeah, of course, no question, do that.”
It’s gonna cost more money, I won’t tell you how much. […] They were like: “make a great game.” That’s what we’re trying to do. We’re trying to create great experiences for people and make a great game.
So we had the time to go in and make it better. And it got a lot better in those 4 months. It’s where we wanted it to be. It’s the game we saw in our heads.
And there you have it, straight from the lion’s mouth. inFAMOUS: Second Son was supposed to be a launch game, but it was delayed (loosely speaking, since a release date was never actually announced) to give Sucker Punch production more time to achieve what they needed to achieve, and to present us with the spectacular results we’ve been seeing lately.
How do you feel about it? Do you think Sony’s decision to thin the launch line-up a little more to achieve greater quality will prove to be a wise one?