inFamous: Second Son’s Gorgeous Tech Made by “Super Badass Programmers;” New Info Shared on the Game

inFamous: Second Son’s Gorgeous Tech Made by “Super Badass Programmers;” New Info Shared on the Game

inFAMOUS: Second Son Art Director Horia Dociu responded a slew of questions from the fans on Facebook, and he provided a few more tidbits of information on Sucker Punch Productions’ upcoming PS4 exclusive.

First of all, he mentioned the reason why the results of the game’s particle technology look so beautiful:

It’s a combo of having super badass programmers, and just plain kickass artists. We build the custom tech for this game to take advantage of the PS4, and the artists had lots of input into how we want the tools to work so we get the best results. I honestly feel like the effects, particularly super powers are some of the most interesting ever to be put into a real-time game engine! They’re just gorgeous to see at 1080 too!!

He also gave a little more insight on what kind of interiors and environmental elements we can find in the game (and if you want to know more about those, you should definitely check our latest feature on the topic):

The game is all about speed and traversal. There are some interiors, but really you’ll want to spend your time dashing across rooftops and scaling walls in the flash of an eye. Just moving through the game is a joy!

We didn’t put anything in that we didn’t have explicit gameplay for. We wanted thing that tied into the story and were fun to climb etc. You won’t miss it thought, there’s a LOT of city to run around and explore.

Dociu also mentioned that despite the great weather effects included in the game, there won’t be snow for us to play in:

We get about one snow day in Seattle every two years haha, so we didn’t invest in the technology to do snow right. The weather does look great though, and fog and sunsets and all that are just really beautiful when you see it in 1080 on a big screen!

We also learn that, despite the fact that Delsin can use only one power at a time, it’s possible to dynamically draw from sources during battle, switching powers on the fly.

One power at a time, but you can dynamically draw from different sources during battle. It’s like each power set is a different play style- quite cool!

Fans of the previous games will also be happy to learn that Karma will still play a large role in inFAMOUS: Second Son

Karma has always been very important, and we’ve made sure that it plays a big role in this game too. That’s about all I can say.

Finally, he gave an update on what the team is doing to ship the game in time and with the quality we all expect:

 We’re working our butts off in the last few days of production to try and live up to all of your expectations. I know a lot of people on the art team that will require week-long naps after we ship!

inFAMOUS: Second Son will hit the shelves worldwide on March 21st. Unfortunately Dociu declined to answer on the possibility of a demo, so we’ll have to wait and see about that.