inFAMOUS: Second Son’s Neon and Smoke Powers Haven’t Been Fully Unveiled; Karma Mechanics Explained

inFAMOUS: Second Son’s Neon and Smoke Powers Haven’t Been Fully Unveiled; Karma Mechanics Explained

So far we have only seen smoke and neon powers in inFAMOUS: Second Son, but turns out we haven’t even seen everything about those, as explained by Sucker Punch productions co-founder Chris Zimmerman  during a livestream on IGN.

Zimmerman mentioned that not only we haven’t seen all the powers, but there are some elements of Neon and Smoke that haven’t been unveiled yet, and have been blocked out in the demos.

He also talked about the number of powers in general, but as usual he kept his lops zipped. “There’s a number, it’s bigger than two,” he mentioned, adding that it’s extremely hard not to talk about it, but the studio want gamers to be surprised.

For what it’s worth, he dropped a possible hint (or maybe it was a bit of a slip) by saying “we took three games, four games, five games worth of powers.”

Zimmermann also explained the difference between evil and good powers, that reflects heavily on gameplay, mentioning that it you’re gonna “hang back and be safe”, that works better with good, while if you’re the sort of guy that wants to “dive in and mix it up,” then evil will be better for you.

Playing good is all about precision, minimizing collateral damage and making sure that nothing bad happens. For instance you can zoom in with L2 and use a precision shot that restrains people. On the other hand evil is about going all out, pushing the envelope and not caring.

Hitting people in a “good” way or in a “bad” way you fill up a “bomb” gauge (you can see it below). When you get to six notches you unlock “something pretty spectacular,” which is the Karma Bomb move.


There are short term consequences in your powers for good and evil decisions, but there’s also a “long journey” like in previous games to become the ultimate villain or hero, and you need to be truly good or evil to unlock the full extent of your powers.

Zimmermann also said that with previous inFAMOUS games you’re used to go slowly without overextending yourself, but in inFAMOUS: Second Son the dash changes everything. You can dash in and dash out easily. You’re dictating the terms of every encounter, and it’s more intense, making you feel in control.

An specific attempt has also been made to keep things simple, in order to let players enjoy their powers instead of having to remember which button does what. That’s why the different powers have been kept separate (you have to find a source to switch), in order to avoid players getting confused between them.

As an added bonus, we also learn that you can’t swim, but you get transported back on the ground, because just dying when you drop into the water just looks “stupid.”

Personally, I already know that I’m going to play the game twice, starting with evil (because I prefer the good path, and I like to leave the best for last), what about you? Hero, villain or both?