Interview: Sheldon Carter Explains why the Darkness II Went Co-op for Multiplayer

Interview: Sheldon Carter Explains why the Darkness II Went Co-op for Multiplayer

Last week we had the chance to catch up with the team from Digital Extremes to check out the newly announced co-op multiplayer in The Darkness II. Among the staff that made the trip down to New York City was creative director Sheldon Carter. We decided to take a stroll with Sheldon to discuss the new mode but also talk about where development currently stands with The Darkness II, considering that we’re about 9 weeks from the game’s launch. Make sure to check out full interview below.