Interview With Creative Director Discusses Child of Light, Reveals an Art Director Quit Previous Game for This One

on April 3, 2014 3:56 PM

A new interview with Child of Light Creative Director Patrick Plourde reveals some interesting information concerning the storybook-inspired game.

Plourde also revealed that one of the Art Directors actually quit another project he was working on mid-game in order to fully devote himself to Child of Light. According to Plourde, he stated that:

“I don’t want to work on that [previous project] anymore. This is what I want to make in my life.”

The engine this title was built on is the same on used for Rayman Legends. However, instead of the developers going for a cartoony look, they went for a very striking painted look. 

In terms of writing, the entire script is written like a poem which enhances the visuals. The director also states there was a process involved in making the dialogue and other text poetic but still keeping a certain modern favor.

Gameplay is in an turn-based JRPG style with an interesting twist: to prevent players from simply button-mashing attack, there are different types of attacks (ie: strong and weak attacks) that require a different amount of charge time to use. This forces players to assess the situation each turn to figure out what should be used.

The full video has been posted below, so check it out for more details on the game.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.