You know you’ve wanted bug-catching to come back to Zelda since the Super Nintendo days. When The Legend of Zelda: Twilight Princess was released nearly five years ago, I was blown away by the inclusion of bomb arrows in one of Link’s console adventures. Now, a feature missing since the 16-bit days is getting the full treatment after being relegated to a shiny side quest in the series’ last Wii iteration.
During the latest round of Iwata Asks interviews, wherein Nintendo President Satoru Iwata speaks to internal development teams, Director Hidemaro Fujibayashi and some of his staff went into the specifics of the new feature. For those of you who want to remain pure, it’s best you not follow us past the jump.
“[The net] stands out — in a good way — and I think it’s very characteristic of the Legend of Zelda games,” Fujibayashi said of the bug-catching feature in Skyward Sword.
Cicadas, stag beetles and mantises will inhabit the game world for Link to catch. In addition to insects, our Hylian hero will track down and hunt birds with his net. As with any good Zelda mini-game, like the fishing feature in Twilight Princess or the shooting galleries in Majora’s Mask, bug and bird catching can get irritatingly addictive.
“It hardly ever shows up, but there’s a blue bird, too,” Fujibayashi said. “When I see one, I shout, “There’s the blue one!” and get all excited and sneak up on it, and feel great when I catch it.”
It’s these kinds of distractions that truly make a Zelda game. And it seems that with each new console release, we get more and more mini-games and side quests that really flesh out the game world, whether it’s horseback archery in Gerudo Valley, Goron racing on Snowhead or snowboarding to the Snowpeak Ruins. Yes, it feels great to rescue the princess and save the day, but it’s these seemingly inconsequential distractions that flesh out the game world.
The Legend of Zelda: Skyward Sword releases Nov. 20. in North America.
You can catch the full Iwata Asks interview on The Big N’s official site.