During an interview with GamerHubVideos, J.J. Abrams let loose some candid thoughts on the outcome of Star Trek and how he believes its poor ratings affected his feature film, Star Trek Into Darkness.
It is not unknown that Abrams is the type of director that likes to have lot of control over the franchises that he is a part of. Most recently he started construction on a Star Wars: Episode VII-specific post-production studio in Santa Monica so that he could spend less time working on the film, which is shot overseas in London, England. That aside, Star Trek was also a franchise that he wanted that type of control over, hoping to expand his rebooted version into interactive media, novels, toys, and so-forth.
“The last game, which was obviously a big disappointment to me, was something that we were actually involved in from the very beginning and then we sort of realized it was not going in a place where we were going to get what we wanted, so we dropped out and they continued to do it,” Abrams said, “to me the video game could have been something that actually really benefited the series and was an exciting, fun game with great gameplay and instead it was not and was something that I think, for me emotionally it hurt, ‘cos we were working our asses off making the movie and then this game came out and it got, this isn’t even my opinion, it got universally panned and I think that it was something without question that didn’t help the movie and arguably hurt it.”
Because copying and pasting the same plot points, two-dimensional characters, and the ending of Star Trek II: The Wrath of Khan did nothing to hurt Star Trek Into Darkness – the interquel video game did that.
Star Trek was developed by Digital Extremes and published by Namco Bandai (along with other holders of the Star Trek IP) for the PlayStation 3, Xbox 360, and PC. You can read my review of the game here. I was not overwhelmingly impressed.