As the one of the lead creatives behind this year’s For Honor, Ubisoft’s Jason VandenBerghe brought a unique look at third-person melee combat, and is now heading on to new challenges at ArenaNet.
In a report from GamesIndustry.biz, it was announced that VandenBerghe has departed his role as creative director and designer at Ubisoft and will be moving on to a new role as director of design at ArenaNet, the studio most well-known for the Guild Wars series.
Addressing the move on Facebook, VandenBerghe explained that “it’s a bit step” moving away from his work on Ubisoft, but ultimately added that he was “falling head-over-heels in love” with ArenaNet and the team’s work after a visit to the studio. VandenBerghe also explained that he “won’t be making games directly any more” in the new role, but instead will be “studio level, shepherding teams and growing people,” and is “thrilled about how difficult that sounds. It’s exactly what I want to be doing right now.”
VandenBerghe had worked at Ubisoft since 2008, and explained in his post that “it has been the best experience of my career” and that “in many ways, I was forged by the place.” He further added that he is leaving Ubisoft “full of gratitude for everything I was given the chance to do there, a profound love for all the amazing people who make that place what it is…and a bright hope for the company’s future.”
VandenBerghe previously worked on titles such as the Call of Duty series, Guitar Hero, and various Spider-Man titles with Activision, while at Ubisoft he worked on Red Steel 2, Ghost Recon: Future Soldier, Far Cry 3, and For Honor. For a closer look into his development process behind For Honor, you can read our interview with Jason VandenBerghe from last year on the title.