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Journey to the Savage Planet Developer Acquired by Google

Journey to the Savage Planet developer Typhoon Studios will be integrated into Google's development studio Stadia Games and Entertainment.

Typhoon Studios was founded by Assassin’s Creed 3 and Far Cry 4 Creative Director Alex Hutchinson in 2017. The fledgling studio has been working on its first game, Journey to the Savage Planet, and will release it with the help of 505 Games on January 28. In a surprise move just over a month before that game’s launch, Google has acquired Typhoon Studios so its developers can create exclusive games for Stadia.

Interestingly, a Stadia version of Journey to the Savage Planet still hasn’t confirmed; that being said, it would be quite shocking if it never came over to the platform of Typhoon Studios’ new owner. The future of the studio name itself also seems up in the air as the Google’s post by Jade Raymond confirming this acquisition uses language like “the Typhoon team will be joining our first Stadia Games and Entertainment studio that is based in Montreal and led by Sébastien Puel” as well as “our priority will be on integrating the team from Typhoon Studios into Stadia Games and Entertainment.”

Still, Typhoon Studios is still a pretty good acquisition for Google, who really needs to bolster Stadia’s exclusive game library. So far, Gylt is the only true exclusive, and Get Packed! and Orcs Must Die! 3 are the only other ones announced at this time. One of the major critiques of Google Stadia is that its library is mostly made up of ports of older games, so getting Stadia Games and Entertainment up and running and producing games will definitely make the platform a bit more appealing.

If you want to know more about Journey to the Savage Planet, you can check out its latest trailer below. It will release for PC, PS4 and Xbox One on January 28, 2020 and can be pre-ordered on Amazon.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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