Kadokawa Honcho Wonders if Wii U Can Be Resurrected: it’ll Need Killer Games, but it’ll Be Difficult

on January 1, 2014 3:57 PM

Kadokawa Director, Enterbrain President and former Famitsu Editor in Chief Hirokazu Hamamura is a legend within the Japanese video game industry. Few have access to the info he does, and have more insight on the local market. Today he gave his opinion on the situation of the Wii U, wondering about its future in an interview on the website of the Mainichi Shinbun.

Associating the growth of smartphones and the slump of the Wii U is difficult. Two years ago the handheld 3DS was called a failure, and then it bounced back. Of course they are in competition to keep a hold on the users’ time. It can be boosted if killer content is released. However developing a lot of games for both the Wii U and the 3DS is difficult… That’s a fact.

At the end of the interview Hamamura-san wondered if the Wii U can be “resurrected,” concluding that it’ll be interesting to observe what will happen.

We can only hope to see Nintendo manage to juggle software development between its two consoles effectively, and possibly find ways to attract more quality third party talent, that said, it’ll definitely be interesting to see what this year will bring especially with E3 and the probable reveal of a new Zelda. 

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.