Mighty No. 9 has quite the tumultuous life cycle. The game began its existence as one of the most ambitious Kickstarter campaigns for a game we’d ever seen, headed by Mega Man producer Keiji Inafune. The gameplay seemed to be a callback to those classic games and fans were eager for a taste of more.
Of course, years have passed now and the final product has been pushed backed, moved around and edited multiple times. All that seemed to be over though, when the February 9, 2016 release date was announced.
Today, just two weeks before that scheduled date, another delay has hit Mighty No. 9. The release window for the game is scheduled as “Spring 2016” as of now, but there are no real concrete guesses as to when the game will be done. Inafune and other developers offer “no excuses” for this delay, but explain some of the issues:
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.