Today Arc System Works released a new batch of screenshots for its upcoming anime game Kill la Kill The Game: IF, in development by Aplus.
Players can run around the field freely in all directions, and combos can be easily executed simply by pressing the attack button repeatedly. Depending on the directional input, the finishing blow of the combo will be different, and various flashy animations will be executed depending on the character used.
Ranged attacks can also be executed with a single button, and holding it pressed can deliver a charged attack. You can also dash to close the distance, and if you press the attack button at the same time, you’ll execute a dash attack. Step lets you avoid enemy blows. If you’re far away, you’ll simply move sideways. If you’re up close and personal, you’ll circle around the enemy.
If you press the attack button once, you’ll execute a simple melee attack. If you press it alongside a horizontal input, you’ll attack from the side. Attacking with a vertical directional input hits the enemy from below, which is also effective when they’re in the air.
The basic concept is focused on a rock-paper-scissors mechanic. Guard beats Attack, Break Attack beats Guard, and Attack beats Break Attack. A secondary rock-paper-scissors mechanic applies to avoidance. You can avoid vertical attacks with steps, but not with jumps. Horizontal attacks cannot be avoided by stepping.
Pressing L1 and R1 at the same time you can enter into a verbal battle with the opponent. Each player chooses among three choices, and again, it’s an RPS mechanic. Provocation wins against curse, which wins against mockery, which wins against provocation. Each time a character wins, the blood level raises by one. The process is repeated until it reaches three.
Higher blood level increases the performance of the character considerably. At three a powerful finisher can be used. Once increased, it won’t drop for the rest of the battle.
Kill la Kill The Game: IF, and it will come to PS4 and PC in 2019.