Killzone 3 Director Explains How PS Vita Is Almost as Powerful as a PS3, the Challenges of Mercenary

on November 8, 2014 4:14 PM

During the Killzone 10th anniversary livestream hosted by Sony, Killzone 2 and 3 Director Mathijs de Jonge explained that developing Killzone: Mercenary on PlayStation Vita was quite a challenge.

de Jonge mentioned that the Vita has almost the same power of a PlayStation 3, and it’s so powerful that you almost need a development team comparable in size to a PlayStation 3 game to properly develop an AAA game on it.

The team at Guerrilla Cambridge wasn’t that big at the time, counting a little over 50 developers, which made the ambition of creating something similar to a PS3 game very challenging.

de Jonge also explained that the first year of development was spent converting Killzone 3‘s engine from PS3 to PS Vita, then it took between a year and a half and two year to put everything together.

Personally, considering that Killzone: Mercenary is one of the best Killzone games I’ve played, I’d say those were years well spent.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.