Killzone: Shadow Fall Director Thinks 1080p Identifies a Next-Gen Game: it “Stands Out Immediately”
While many developers have gone on record downplaying the importance of 1080p resolution compared to other elements, Killzone: Shadow Fall Game Director Steven Ter Heide seems to definitely disagree.
Yesterday night, during the PS4 All Access pre-live segment, Ter Heide was quite clear in mentioning that not only rendering at 1080p resolution is important and is what the studio immediately aimed for when thinking on what could identify a next-gen game, but it’s the first thing gamers will notice.
When we first were dealing with the specs, we went “Ok, what are we gonna do with this, where are we heading, what would constitute a next gen game?” and the thing that we immediately drafted forwards is resolution.
That’s the first thing people will notice. The first thing people will see, you’ll notice the 1080p straight away. It’s just this crisper fidelity, it’s a thing that stands out immediately.
Once you start playing at that fidelity, and at that framerate, and with that level of detail, and the textures, with that level of dynamism, and that level of draw distance… We just really wanted to have that.
Personally, I’m not sure I agree about resolution itself (don’t get me wrong, it’s definitely nice to have, but is it the primary factor?), while I definitely agree on textures, dynamism and especially draw distance, but of course Ter Heide knows the strengths of his game better than I do.
What do you think? Is it that easy for you to notice when a game is rendered at 1080p native as opposed to upscaled lower resolution? Is it really what constitutes a next-gen game?