Microsoft announced the future release of the Kinect-less Xbox One, which accompanied other features for Xbox owners. However, now Microsoft is in talks with publishers about increasing graphical performance for Xbox One games running on Kinect-less consoles.

Corporate vice president for devices and studios Yusuf Mehdi has confirmed that the topic has been addressed. "We are in discussions with our game publishers about what we might do in this space and we will have more to talk about soon."

The Xbox One currently uses a portion of its power to handle Kinect functions. 10 percent of the Xbox One's graphics resources are reserved for Kinect and apps functionality.

Microsoft's Andrew Goossen explained, "Xbox One has a conservative 10 percent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode.

"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."