Nomura: Kingdom Hearts III Is Packed with “Much More Fun” than Previous KH Games; Talks About DLC
Tetsuya Nomura talks about gameplay elements like fighting on mecha in Kingdom Hearts III, and the possibility of including DLC.
In the Toy Story world reveal trailer, we saw Sora riding a robot, with the game switching to first person mode. Today, Director Tetsuya Nomura explained during a chat with DualShockers that there are elements like that in each of the individual worlds of the game. He feels that the team has packed “much more fun” in the game than it did in previous Kingdom Hearts titles.
Nomura-san thinks that what he has planned for the game is quite ambitious, and he feels that if the team is able to achieve everything included in the plan, players will enjoy the game and will be very satisfied.
Later in the interview, he explained that since the game has such high quality, high definition visuals, that assets need to be created efficiently, as it requires a lot of resources. That’s why the philosophy behind development was to include as much gameplay and fun as possible in each single world, instead of having many small worlds with few elements.
We also inquired on whether the game could receive any DLC after release, and while Nomura-san explained that nothing is set in stone, he has instructed the team to make preparations to accommodate DLC systems. This is because this kind of system cannot be just added suddenly, so it has to be prepared beforehand. That being said, he stressed that this isn’t a confirmation or denial of the post-launch release of downloadable content.
Yesterday, Square Enix announced that Kingdom Hearts III will be released in 2018, and revealed a new Toy Story world that will be included in the game. A large batch of screenshots was also released. During our interview, Nomura-san also talked about the challenges and advantages of working on the title at the same time as the Final Fantasy VII Remake.
Stay tuned on DualShockers for the full interview, that will be published very soon.
[Original Interview: Azario Lopez]