Kingdom Hearts III News Coming in 2015 with a "Vivid Look" and Keyblade Transformations

Looks like Kingdom Hearts fans are in for a few surprises soon, as Kingdom Hearts III director Tai Yasue told the Japanese site 4Gamer that next years will involve quite a few reveals.

Yasue-san mentioned that now that Unreal Engine 4 has been determined as the development platform, creating a vivid look with the use of the team’s own dedicated shader, the development of Kingdom Hearts III is pushing forward, and Square Enix is focusing on creating elements like new attractions and key blade transformations.

He also added that in 2015 he wants to show you the result step by step, encouraging fans to stay tuned.

I don’t know about you, but I’m rather curious to see how the graphics and art stiles of Kingdom Hearts III will change. Unreal Engine is very flexible, so the team should definitely be able to bend it to its own needs.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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