Kojima Wants MGS5 to Make You “Feel the Future;” Thinks Resolution Controversy “Makes Little Sense”
Legendary Metal Gear Solid Creator Hideo Kojima had a few words to share on Twitter today about the genesis of his studio’s FOX Engine and the experiments that led to the open world setting of Metal Gear Solid V: Ground Zeroes, its multiplatform nature and evolutionary approach to gaming:
When Metal Gear Solid was released on the PSP in 2010 it was the first experiment of a portable game for the series in anticipation of the era of the cloud. We produced the FOX Engine in order to allow the efficient implementation of an open world on current consoles. We can now use remote play, tablets or smartphones in Ground Zeroes, and we can even have fun with the share feature.
Multiplatform, multi-generation, on tablets, Ground Zeroes has combined vertical evolution with horizontal evolution thanks to the introduction of the share feature, with state-of-the-art technology. Of course looking at the evolution of gameplay and expressiveness as you play Metal Gear Solis as a just one of the new stealth games, I’d like you to feel the future (laughs).
However, the reason why we’re releasing the prologue with the launch of the next generation is to allow you to see the future of what the next gen games will feels like.
He also posted a picture teasing the upcoming comparison trailer. You can catch a small glimpse of the difference between PS4 and PS3…if you squint a lot:
One thing is for sure: many gamers seem to take that a lot more seriously than Kojima-san does. We’ll have to see just how different the game will look on its four different platforms, but I’m quite sure it’ll be a lot of fun on all of them.