Konami Programmers Gave Up Vacation to Release Metal Gear Solid V for PC Earlier; More Info Shared
The PC version of Metal Gear Solid V: The Phantom Pain was supposed to launch after the console versions, but ultimately the release was brought back in line with PlayStation and Xbox consoles.
Apparently, PC gamers have the programming team at Konami Los Angeles to thank, as mentioned by Producer Ken-ichiro Imaizumi on Twitter.
PC launch day earlier than original plan. Our programmers didn’t take summer vacation to make it happen.. kinda sad https://t.co/FSLDE7KrMR
— Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
Despite the difficulties, the brave programmers enjoyed the chance to make the game look better:
Even it was hard to make launch earlier they enjoyed to make look better. Obviously their families are not happy 🙁 https://t.co/yMth0XOdht — Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
Imaizumi also clarified the name of the in-game currency, and how it can be earned:
Ask everyone who is playing MGSV right now. “MB Coin” is not right name, it’s “GNP” which you can earn by missions. https://t.co/VChB4Yw2dh
— Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
What do you worry? You can make GMP by completing missions and side ops. Send your troops to other missions too. https://t.co/iVc3zxvH2L — Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
Lastly, he talked about the team’s “secret ceremony” since the launch of the first Metal Gear Solid.
I’ll go check game stores, watch and thank the people who buy MGSV. This is our secret ceremony since PS1 came out. https://t.co/IPf49RVZ3w
— Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
Almost correct, we don’t talk to them, just thank them in our mind. I used to bow from distance. https://t.co/bY3P6kgDzi
— Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
Every Konami developers used to do same kinda ceremony back in the day. I don’t think they do now. It’s old fashion. https://t.co/9WfGkupJ2n
— Ken-ichiro Imaizumi (@Ken1555) August 30, 2015
To those who have some insight in how the video game industry works, this level of dedication will not come as a surprise. Yet, those who enjoy way too much bashing developers and their effort, that often go above and beyond the call of duty, may want to learn a thing or two.