Konami: Super Bomberman R for Switch Reached “Wide Range of Customers;” Announces Financial Results

Konami: Super Bomberman R for Switch Reached “Wide Range of Customers;” Announces Financial Results

Konami announced its financial results for the past fiscal year, with all the figures in the black.

Today Konami released its financial results for fiscal year 2017, ending on March 31st, 2017.

Below you can check out the figures, that are all in the black. While revenue decreased year on year, all profit figures increased considerably.


The company also provided a breakdown of results by business segments, with the digital entertainment business is slight decline, but still above predictions and still representing the company’s largest business.


We also get specific highlights for the Digital Entertainment business (which includes console, PC and mobile games), which you can see below. Interestingly Super Bomberman R for Nintendo Switch is mentioned as having reached “a wide range of costumers.”


The press release gives further details, mentioning that mobile games continue to perform strongly. On the console front,  PES 2017‘s performance is defined as “robust.”

“The mobile games continued to perform strongly, including the global release of Yu-Gi-Oh! DUEL LINKS in 150 countries and regions in the fourth quarter ended March 31, 2017. Moreover, in the domestic market, various titles continued to receive favorable reviews, including JIKKYOU PAWAFURU PUROYAKYU and PROFESSIONAL BASEBALL SPIRITS A (Ace). Above all, JIKKYOU PAWAFURU PUROYAKYU, which marked its second anniversary on December 2016, was promoted to boost popularity among more followers. This promotion included our holding of the “Nekketsu Spring Koshien (Japan’s National High School Baseball Tournament)” in-game tournament.

In overseas markets, Winning Eleven CLUB MANAGER (known overseas as PES CLUB MANAGER) and Star Wars™: Force Collection continued stable performance. As for card games, the Yu-Gi-Oh! TRADING CARD GAME series continued to develop in the global market. Aiming for the global tournament to be held in August 2017, the qualifying round began. In addition, thanks to the release of the animated cinematic version to the global market starting with the U.S. and the global release of the Yu-Gi-Oh! DUEL LINKS mobile game, there is a great deal of excitement among Yu-Gi-Oh! fans.

As for computer and video games, we released JIKKYOU PAWAFURU PUROYAKYU 2016 and Winning Eleven 2017 (known overseas as PES 2017 – Pro Evolution Soccer -). These games continued to remain robust. SUPER BOMBERMAN R (known overseas as Super Bomberman R) was also released for the Nintendo Switch™ console in March 2017 and has been available to provide enjoyment to many customers.

For the fiscal year ended March 31, 2017, sales from this business decreased and segment profit from this business increased compared with those for the fiscal year ended March 31, 2016. This is because the mobile games enjoyed strong performance and it contributed to higher composition ratio of the mobile games. In terms of financial performance, total revenue for the fiscal year ended March 31, 2017 in this segment amounted to ¥105,573 million (a year-on-year decrease of 8.2%) and segment profit for the fiscal year ended March 31, 2017 amounted to ¥33,759 million (a year-on-year increase of 13.1%).”

Last, but not least, we get the forecast for the current fiscal year, with Konami predicting an increased performance both for the business as a whole and for the Digital Entertainment business.

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In the detailed summary from the press release, we get some fairly genric promises of “pursuing strong game characteristics that enable customers to continuously have fun” and “making efforts to create and provide “Valuable Time” to customers.”

“With the rapid spread of entertainment offered through networks, the available means of providing games continue to diversify. Opportunities to reach an even greater audience for games are increasing. Against this background, we intend to develop ways of playing games that match the characteristics of each device. As for mobile games, the total number of registered users of all contents we developed continues to increase steadily.

Those game titles include JIKKYOU PAWAFURU PUROYAKYU, which surpassed 30 million downloads in April 2017, and Yu-Gi-Oh! DUEL LINKS, which surpassed 40 million downloads and was released in South Korea beginning in April 2017. We will strive to provide content that enables us to deliver pleasure to customers in various regions.

As for card games, we will continue aggressive promotion of the Yu-Gi-Oh! TRADING CARD GAME series, which has added new rules that appeared in the new television animation series, to provide enjoyment to players, not only in Japan, but in various regions of the world.

As for computer and video games, we will pursue strong game characteristics that enable customers to continuously have fun, including holding the e-Sports event “PES LEAGUE,” in which anyone can participate. As the preference for full and abundant experiences has strengthened in the entertainment market, we continue to make efforts to create and provide “Valuable Time” to customers through game contents.”