I haven’t heard a single bad word about Team Bondi’s latest open world adventure L.A. Noire. From a commercial perspective though, it seems that L.A. Noire may not have reached what some would consider sales success. The game sold 899,999 copies in the U.S. in its launch month of May, missing the million mark by a considerable margin.
While that is obviously still a very commendable figure and a lot more than some games sell, analyst firm Wedbush says that the game’s sales were “below our estimates of one million units”. I can honestly say that I expected the game to cross the one million mark before the end of May, though I didn’t anticipate Pokemon sales or anything like that. I attribute the title’s less than jaw-dropping performance to its lack of multiplayer.