Latest Developer Diary for Alien: Isolation Details the Game's Lo-fi Sci-fi Design

By Tony Polanco

April 17, 2014

Alien: Isolation aims to recreate the feel of Ridley Scott’s original Alien movie. That being the case, developers The Creative Assembly had to make sure to keep things relatively simple when it came to the technology in the game. The original movie took place in the future but it was a future seen through the filter of the late 1970s. This is something that the video game is also adhering to.

One of the concept artists from Alien was actually brought in to help with the game. The developers wanted to take his designs and expand upon them. They didn’t want to have anything in the game that couldn’t have been on the set of the original movie.

The “lo-fi sci-fi” approach also affects the gameplay. The motion tracker is big and bulky, can’t be used in conjunction with a weapon and only sees moving objects in a 2D plane. Even the game’s UI conformed to this retro aesthetic and was recorded to a VHS and played back on an old TV to give it that “soft and fuzzy” look from the 70s.

Alien: Isolation will be released for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One later this year.

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Tony Polanco

Tony has been a gamer ever since he came to the United States from the Dominican Republic when he was a kid. He's been a geek since he could draw his first breath and will be one until he draws his last. In addition to video games, Tony loves Comic Books, Anime, Science Fiction and Fantasy. If it's geeky then Tony is most likely into it.

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