LawBreakers Patch 1.4 Released; Includes New Map, Game Mode, and More
LawBreakers Patch 1.4 has been officially released and it includes a new map, a new mode, health regen changes, and a whole bunch more.
Today developer Boss Key Productions and publisher Nexon released a brand new patch for their first-person shooter LawBreakers.
First and foremost, patch 1.4 adds a brand new map to LawBreakers called Namsan, which takes place in a large building on the side of a mountain. A new section in the menu called Skirmishes has also been added, which is essentially a way of bringing new modes to the game for a limited amount of time. The first mode that will be available via Skirmishes is Team Deathmatch.
In addition to that patch 1.4 also adds a number of minor things to LawBreakers, including health regeneration changes, team spawning changes, and more. The game’s last update, patch 1.3, was released, and included the addition of a new map variant, limitations to amount of roles in Quick Play, and the implementation of decals on maps.
LawBreakers was officially released on August 8, 2017, and is available on PlayStation 4, and PC. DualShockers’ Co-Founder Al Zamora reviewed LawBreakers giving it an 8.0 out of 10, noting “LawBreakers is fun and fast and a breath of fresh air for a space that needed some infusion of change.”
You can check out the full list of patch notes and update videos below:
New Map – Namsan!
New Feature – Daily login rewards!
Earn 50 Creds the first time you log on to LawBreakers for the day.
New Feature – Team spawning logic in all modes!
New Feature – More matchmaking options!
Players will now have the following options to queue for:
Objectives – Play matches in all of the current objective-based modes.
*NEW* Skirmish – Team Deathmatch is now playable as our first limited time mode!
Quick Match – Search for matches in both Skirmish and Objective to find the fastest one.
- NOTE: Quick Match queues you in both Objective and Skirmish Modes to find the fastest match. Once a match is found, you stay in that queue (either Objective or Skirmish) until you leave.
BASE HEALTH (ALL ROLES) –
Assassin HP 300 → 400.
Battle Medic HP 350 → 475.
Enforcer HP 400 → 500.
Gunslinger HP 325 → 400.
Harrier HP 350 → 450.
Juggernaut HP 600 → 700.
Titan HP 500 → 600.
Vanguard HP 325 → 425.
Wraith HP 325 → 425.
HEALTH REGEN (ALL ROLES) –
Assassin 0 → 20.
Battle Medic 10 → 35.
Enforcer 0 → 20.
Gunslinger 0 → 20.
Harrier 0 → 20.
Juggernaut 0 → 20.
Titan 0 → 20.
Vanguard 0 → 20.
Wraith 0 → 20.
Arc Blade’s melee range increased from 400 → 425.
Romerus alt-fire projectile damage reduced from 27 → 25.
Dash travel speed reduced from 2500 → 2200.
- Battle Medic
Removed increased gravity modifier.
Support Drone range decreased from 5100 → 4000.
Lobber grenade direct hit damage increased from 135 → 145.
Aerator minimum spread decreased from 0.35 → 0.
Aerator maximum spread decreased from 3.75 → 3.25.
Badger ammo per clip increased from 6 → 7.
Distortion Field’s default active duration increased from 4 → 6 seconds.
Distortion Field’s buff bonus to reload & weapon swap speeds has been increased from 25% → 35%.
Reduced acceleration speed while Distortion Field is active from 5000 → 2500.
*NEW* Enforcer can now use double jump even when distortion field is not active.
Fuel regeneration time decreased from 10 → 7 seconds.
Bloodhound Rocket’s ammo has been reduced from 4 → 3 salvos.
Bloodhound Rocket’s damage per rocket (4 per salvo) has been decreased from 40 → 38
Omega’s fully charged max damage decreased from 150 → 130.
Omega’s base damage with no charge decreased from 85 → 70.
*NEW* Omega’s damage now properly ramps up based upon charge duration.
Omega’s base damage with no charge headshot multiplier increased from 1.1 → 1.5.
Omega’s damage during a Warp combo increased from 45 → 70
*NEW* Juggernaut Scoring Events:
Blocker – awarded for absorbing 300 enemy damage with the Holo-Deflector.
Cross-checked – awarded for getting a kill with the Juggernaut’s Charge into Alt-fire melee attack.
Afterburner’s top speed reduced from 2500 → 2200.
Afterburners acceleration speed increased from 4000 → 5000.
*NEW* Triple jump now generates one charge upon landing, and subsequent charges after a 0.5 second delay.
*NEW* 3 second cooldown on the Wasp Stab lunge
Spektor’s damage per bullet increased from 24 → 25.
Spektor’s minimum spread decreased from 1.0 → 0.35.
Spektor’s damage falloff range decreased from 1200 → 600.
Spektor’s spread amount on bullets after 3 bullets have been shot increased from 2 → 3 per bullet.
Spektor’s ammo increased from 25 → 30;
Stinger’s single target damage with a direct hit increased from 150 → 175.
Stinger’s travel speed increased from 8000 → 9000.
Slide Kick damage increased from 25 → 75.
Slide Kick travel speed reduced from 1850 → 1700.
ALL MODES –
*NEW* Team Spawning:
We’ve added logic that tries to spawn teammates who died shortly after one another into collections. This means you will more frequent have some support when heading into battle.
Threshold to spawn is 3 seconds by default.
Added text messaging above the reticle to better inform the player of relevant mode information.
For instance, this message will now tell the ball carrier “YOU HAVE THE BALL” in Blitzball.
BLITZBALL MODE –
“Blitzball has been sped up a bit through score limit and overall game time changes. We’ve also added some defensive centric scoring events to help out player who like to defend and counter attack. This also helps all of you unsung heroes playing Juggernaut and Titan as goalies keep up with the speedy scoring roles a bit better.”
Game timer reduced to 10 minutes.
Score limit reduced to 5 scores to win.
Improved the game clock by not counting down while waiting for the Blitzball to reset.
*NEW* Blitzball Scoring Events:
Goaltender – triggers when you are near the goal and the Blitzball carrier dies.
Carrier Denied – triggers when you kill the carrier near the goal.
We’ve also added bonus points for the person that scores the Blitzball.
Fixed an issue where the “Out of Bounds” warning could get stuck on the screen.
Fixed numerous issues where achievement icons were missing information.
Fixed numerous issues where achievement icons were cut off in announcement windows.
Fixed player’s health bars sometimes not updating when spectating another player.
Fixed the profile icon border sometimes becoming offset during the End of Match screen.
CUSTOM GAME –
Fixed an issue where the start button would not function for a period of time after completing a match.
SOUND / DISCORD –
Fixed an issue where players were forced to disconnect and reconnect to the Discord Client to be heard.
Fixed an issue where the game could potentially hang during gameplay due to excessive audio calls.
Fixed Blitzball overtime audio announcer message playing when jumping off the map while in overtime.
Fixed audio cue issues in Overcharge and Uplink where they may not play properly during your first match.
Fixed an issue with Blindfiring Firefly immediately after reloading would result in 2 energy charges being used instead of 1.
Fixed an issue where the TAC Knife’s melee attack could headshot certain characters for bonus damage
Fixed an issue where the laser VFX would remain stuck.
Fixed an issue where Starfall would be interrupted in mid air due to camera collisions.
Fixed an issue where players were unable to rejoin a match via the “Join” button after they had been disconnected.
Fixed an issue where the “Reset to Default” option was not always working correctly.
Sandbox Tutorial has seen several improvements to Tips, Objective Pathing, and Bot performance.
*NEW* Gameplay tips now display in game.
The “Find Match UI” will now always show during the end of game experience to let players know that they are still searching, or if they have been booted from the game lobby.
Leaving a match during warmup or between matches phases do not count against player’s consecutive match bonus timer.
Outdated versions of the game are no longer able to enter matchmaking
*NEW* Combined the end of match personal results and scoreboard screens into a new unified results screen.
Improved stability of the client and server.
Reduced hitches related to garbage collection.
Fixed an issue where the game server would not immediately remove a player after they disconnected.
Fixed an issue where multiple players could be awarded MVP.