Lawsuit Filed Against Killzone: Shadow Fall for not Running Native 1080 as Promised

By Thomas Luke

August 7, 2014

California resident Douglas Ladore has filed a lawsuit asking for $5 million against Sony Computer Entertainment America, alleging that Sony mislead with it statement that Killzone: Shadow Fall would run at native 1080p.

Ladore alleges that the game the company produced is not truly 1080p and thus was falsely advertised.

[The developers] used a technological shortcut that was supposed to provide ‘subjectively similar’ results.

Developer Guerrilla Games has previous said that the multiplayer mode in Killzone: Shadow Fall used a system called “temporal projection” to build some of its pixels from previous games.

“Temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.

Have something to tell us about this article?
Let us know

Gaming Trailers

Fortnite | Chapter 2 Season 8 Trailer
Tom Clancy's Rainbow Six Siege | Showdown Returns Event Trailer

Got a tip?

Let us know