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League Of Legends Update 11.10: Patch Notes, Jungle Update

Everything you need to know about the latest update.

By Shivam Gulati

May 12, 2021

League of Legends community is all set to experience the latest Patch 11.10, which brings several massive changes to the game. Here’s everything you need to know about it.

Riot Games’ League Of Legends is insanely popular in the esports community for its competitive approach. Over the years, developers did an incredible in improving the game through several updates.

Currently, Season 11 is underway, and players are looking forward to reading the patch notes for the latest League of Legends update 11.10.

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League Of Legends Update 11.10 Patch Notes: Here are all the changes

Similar to previous updates, Patch 11.10 has introduced several buffs and nerfs. For instance, the devs decreased Bard’s passive base from 40 to 30. Whereas, Daruis’ Cooldown is also nerfed with a considerable increase in the cooldown time.

However, the most important highlight of Patch 11.10 is the Jungle Update. Apparently, the update will relax camp timers “to allow for more leniency on pathing through the jungle.” The Camp Respawn Time was 2 minutes before the update, but it’s now 2 minutes 15 seconds. Also, Camp Respawn Glowing Indicator is now 15 seconds before camp spawns.

Anyway, here are the important patch notes for Update 11.10:

Champions

Bard

Passive – Traveler’s Call

  • Base Damage: 40 ⇒ 30

Darius

E – Apprehend

  • Cooldown: 24/21/18/15/12 seconds ⇒ 26/24/22/20/18 seconds

Galio

W – Shield of Durand

  • Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18 seconds
  • Magic Damage Shield: 8/11/14/17/20% of maximum health ⇒ 8/9.75/11.5/13.25/15% of maximum health

Jinx

Base Stats

  • Armor: 28 ⇒ 26

R – Super Mega Death Rocket!

  • New – Smaller Mega Death Rocket: Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800)

Katarina

Base Stats

  • Movement speed: 340 ⇒ 335

Kayle

Passive – Divine Ascent

  • Aflame AP Damage Ratio: 20% ⇒ 25%
  • Transcendent Bonus Attack Range: 50 (575 total) ⇒ 100 (625 total)
  • Muramana Bugfix: Kayle’s fire waves now properly apply Muramana’s Shock

Kennen

W – Electrical Surge

  • Maximum stacks bonus damage: 10/20/30/40/50 (20% AP) (60/70/80/90/100% AD) ⇒ 20/30/40/50/60 (25% AP) (60/70/80/90/100% AD)

Lux

E – Lucent Singularity

  • Damage: 60/105/150/195/240 (+60% AP) ⇒ 60/110/160/210/260 (+65% AP)

Sejuani

E – Permafrost

  • Updated – Targeting: 250 for all targets ⇒ Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)

Talon

Q – Noxian Diplomacy

  • Damage ratio: 110% bonus AD ⇒ 100% bonus AD

Thresh

Base Stats

  • Health: 561 ⇒ 530
  • Health Growth: 93 ⇒ 95

Yuumi

Q – Prowling Projectile

  • Base Damage: 40/70/100/130/160/190 ⇒ 50/80/110/140/170/200
  • Base Empowered Damage: 45/85/125/165/205/245 ⇒ 60/100/140/180/220/260

Zyra

Passive – Garden of Thorns

  • Vine Lasher Slow: 25% ⇒ 30%

W – Rampant Growth

  • Cooldown:  20/18/16/14/12 seconds ⇒ 18/16/14/12/10 seconds

Items

Abyssal Mask

  • Health: 350 ⇒ 400.
  • Damage amp potency: 10% ⇒ 15%.
  • Damage amp duration: 4s ⇒ 5s.

Goredrinker

  • Thirsting Slash Healing: 25% AD (+8% of missing health) ⇒ 25% AD (+10% of missing health)

Guinsoo’s Rageblade

  • Combine cost: 2800 gold ⇒ 2600 gold.

Riftmaker

  • Combat Trigger: Dealing damage to enemy champions ⇒ Dealing damage to and taking damage from enemy champions
  • Void Corruption Increased Damage per second: 2%, stacking up to 5 times for a maximum of 10% ⇒ 3%, stacking up to 3 times for a maximum of 9%

Runes

Phase Rush

  • Cooldown: 15 seconds ⇒ 30-10 seconds (based on level)
  • Bonus Movement Speed: 40%-60% for melee || 25-40% for ranged ⇒ 30%-60% for melee || 15-40% for ranged

Jungle

Jungle Timers and Camp Gold 

  • Camp Respawn Timer 2 min ⇒ 2 min 15s.
  • Camp ‘bright’ warning timer 15s ⇒ 10s.

Smite

  • Smite Damage to Monsters: 390-1000 (based on levels) ⇒ 450 at base, 900 after Smite quest completion
  • New – Unsealed Spellbook Swap Smite Damage: Smite damage now increases after swapping summoner spells twice
  • New – Scuttle on back: Smite and any crowd control now breaks Rift Scuttle’s shield before applying damage

Survivability

  • Omnivamp on jungle items 10% ⇒ 8%.
  • Smite heal from max healing 10% ⇒ 15%.

Jungle Camp Attack Damage:

  • Blue Sentinel 82-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
  • Red Brambleback 82-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
  • Gromp 80-253 (levels 1-18) ⇒ 78-234 (levels 1-18)
  • Murkwolf 42-156 (levels 1-18) ⇒ 35-105 (levels 1-18)
  • Smaller Murkwolves 16-59 (levels 1-18) ⇒ 10-30 (levels 1-18)
  • Crimson Raptor 20-74 (levels 1-18) ⇒ 20-60 (levels 1-18)
  • Raptors 13-49 (levels 1-18) ⇒ 10-30 (levels 1-18)
  • Big Krug 80-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
  • Medium Krug 25-93 (1eve1s 1-18) ⇒ 20-60 (levels 1-18)
  • Mini Krugs 17-63 (1evels 1-18) ⇒ 13-39 (levels 1-18)

Jungle Camp Health

  • Blue Sentinel health 1800-3150 (levels 1-18) ⇒ 1850-3238 (levels 1-18)
  • Red Brambleback health 1800-3150 (1evels 1-18) ⇒ 1850-3238 (levels 1-18)
  • Rift Scuttler health 1000-2066 (levels 1-17) ⇒ 1050-2170 (levels 1-17)

Jungle Camp Gold

  • Mini Krug value 12g ⇒ 13g
  • Murkwolf value 55g ⇒ 65g
  • Gromp value 85g ⇒ 90g
  • Crimson Raptor value 35g ⇒ 45g

VFX Update

Kog’Maw

  • Passive – Icathian Surprise: Reduced noise and improved clarity with regards to the size of the explosion
  • Basic Attack: New missiles and hit effects
  • Q – Caustic Spittle: New hit effects and a new missile to better represent its actual hitbox
  • W – Bio-Arcane Barrage: New effects to make Kog’Maw more representative of the Void
  • E – Void Ooze: New hit effects and a new missile to better represent its actual hitbox
  • R – Living Artillery: New effects that better represent the hitbox

Kog’Maw Skins

  • Base Kog’Maw Updated character texture
  • Reindeer Kog’Maw Added new recolors to all VFX
  • Deep Sea Kog’Maw Added new recolors to all VFX
  • Jurassic Kog’Maw Added new recolors to all VFX
  • Lion Dance Kog’Maw New unique VFX on E; updated R and Q VFX
  • Pug’Maw All VFX updated
  • All other Kog’Maw: R updated to show hitbox more clearly

The latest update also introduced some important bug fixes in the game. Other than that, the Arcane skins for Lucian, Tahm Kench, Xerath, and Camille are also a part of the update. However, these skins will be available in the game on May 13th, 2021.

If you want to read the detailed patch notes for League of Legends update 11.10, you can do that here.

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Shivam Gulati
@intronerd94

Shiv is a video game enthusiast who loves exploring everything happening in the gaming community. He enjoys competitive games in particular, even though he loses most of the time. He is an entertainment and gaming reporter at DualShockers.

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