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League of Legends: Wild Rift 2.3b Update - Release Time for Lucian and Senna

Two new champions are inbound in the latest update!

By Kyle Knight

July 8, 2021

Patch 2.3b is coming to League of Legends: Wild Rift. The update is set to include two new champions, Lucian the Purifier and Senna the Redeemer.

As well as two new champions, the new patch will also include brand new accessories such as emotes, icons, and spawn tags. The upcoming 2.3b update will also kick off the ‘Sentinels of Light’ event, join the Sentinels in their quest to stop the Ruination.

Speaking of Ruination, Riot Game’s other massively popular title Valorant will be receiving a brand new skin bundle inspired by League of Legend’s Ruination. Check out everything you need to know about the new bundle at the link below!

  • MORE: Valorant Ruination Bundle Revealed – Price & Release

League of Legends: Wild Rift | Announce Trailer

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League of Legends: Wild Rift | Announce Trailer
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Wilf Rift 2.3b – Release Date & Time

Wild Rift 2.3b will release on Friday, July 9th, 2021.

According to the official Wild Rift website and patch notes, update 2.3b will release at the following time:

  • 8:01 GMT+8
  • 1:01AM BST
  • 5:01PM PT
  • 8:01PM ET

Wild Rift 2.3b – Patch Notes

Below you will find the official patch notes for Wild Rift 2.3b, these notes were taken from the official Wild Rift website.

Ruination has arrived. Fight the darkness with the Sentinels of Light in patch 2.3b, where balance changes for champions, ARAM, and more lurk within the Black Mist.

NEW CHAMPIONS

LUCIAN, THE PURIFIER

Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.

Lucian will be released on July 9 at 08:01 GMT+8.

SENNA, THE REDEEMER

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

Senna will be released on July 9 at 08:01 GMT+8.

SKINS

Releasing July 9 @ 08:01 GMT+8:

  • True Damage Senna
  • Hired Gun Lucian

ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

Baubles: Fighting the Good Fight, For Fetter of Worse

Icon Border: Sentinel Portal

Emotes: Looking Good Feeling Good, My Hero

Icons: Light in the Dark, Sentinel Master

Spawn Tags: Sentinel I, Sentinel II, Sentinel III

All accessories will be released throughout the patch.

EVENTS

SENTINELS OF LIGHT

As the Black Mist engulfs Runeterra, an ancient order must bolster its ranks to protect the fading light. Join the Sentinels in their quest to stop the Ruination and witness their stories from the front line!

The Sentinels of Light event begins July 9 at 08:01 GMT+8

SYSTEMS

4G/WI-FI DUAL CONNECTION

After taking this feature back to the lab for a few weeks, we’re releasing the 4G/Wi-Fi dual-band connection option. Enabling this toggle uses both your mobile network and (if available) a nearby Wi-Fi connection to boost your connectivity in game. Thanks for your patience while we got this one ready!

CHAMPION CHANGES

DRAVEN

The Glorious Executioner has been underperforming since our last round of changes. He is good on his damage, but could be more flexible in his positioning. We are bumping up the utility portions of Draven’s kit to help him achieve glory once more.

(2) Blood Rush

  • Movement Speed: 40/45/50/55% → 50/55/60/65%

(3) Stand Aside

  • Cooldown: 18/16/14/12s → 15/14/13/12s

FIZZ

The Tidal Trickster is causing too much mayhem from the jungle, so we are tuning down his damage to monsters.

(P) Seastone Trident

  • Bonus damage to monsters: 200% → 150%

GAREN

Garen’s full tank build has been too consistent in terms of damage output. We are making some light changes here to shift his power more into building AD to balance out the Might of Demacia.

(3) Judgment

  • Base damage: 15/20/25/30 → 11/14/17/20
  • AD ratio: 0.25/0.3/0.35/0.4 → 0.3/0.35/0.4/0.45

(Ult) Demacian Justice

  • Base damage: 150/300/450 → 150/275/400
  • Missing health percentage damage: 20/25/30% → 15/20/25% +8% per 100 bonus AD
  • Max damage towards epic monsters: 600/600/600

IRELIA

Irelia has been struggling to perform, especially in the highest levels of skill. Wild Rift has fewer minions per wave than PC does, so the Blade Dancer receives less healing in Wild Rift than she does on PC. To account for this, we are increasing her healing vs minions while also buffing her more skill expressive abilities. These changes should help her to dance around the Baron lane better.

Base Stats

  • Base mana regen: 15 → 18

(1) Bladesurge

  • Base damage: 10/40/70/100 → 15/45/75/105
  • Healing Attack Damage ratio: 0.14/0.16/0.18/0.2 → 0.19/0.21/0.23/0.25

(3) Flawless Duet

  • Base damage: 70/120/170/220 → 100/150/200/250

(Ult) Vanguard’s Edge

  • Barrage base damage: 125/225/325 → 125/250/375
  • Bladewall damage: 75/125/175 → 100/150/200

JINX

It’s too easy for Jinx to steal objectives with her Super Mega Death Rocket! allowing her to steal objectives away from junglers looking to Smite it. We are capping her ultimate’s damage vs monsters to reduce her frequency of steals and make her a little less frustrating for junglers.

(Ult) Super Mega Death Rocket!

  • Maximum damage on epic monsters: 500/650/800

KHA’ZIX

Kha’Zix is hunting his prey too easily. We are lightly tuning down his power to keep the Voidreaver in check.

(1) Taste Their Fear

  • Base damage: 65/100/135/170 → 60/95/130/165

RAMMUS

Rammus is rolling over his opponents too fast. We are turning down the Attack Speed he gains from taunting a target so he isn’t such a powerhouse with his early ganks.

(3) Frenzying Taunt

  • Attack Speed: 50/60/70/80 → 35/45/55/65%

RIVEN

Riven is underperforming, so we’re amping up her shield from Valor to help her stay sharp in the Baron lane.

(3) Valor

  • Shield Strength: 95/135/175/215 → 105/145/185/225

VAYNE

Vayne is slightly underperforming, so we are bumping up her ability to duel squishier targets. This should help the Night Hunter stay on her feet in general, but especially early in Dragon lane.

(2) Silver Bolts

  • Base damage: 30/50/70/90 → 50/65/80/95

(Ult) Final Hour

  • Cooldown: 80/70/60s → 75/65/55s

MID LANE

After examining the mid lane meta, we believe tapping down the armor of some of the top performers will result in a more balanced state between AD mids and AP mids.

KATARINA

Base Stats

  • Armor: 35 → 30

TWISTED FATE

Base Stats

  • Armor: 35 → 30

ZIGGS

Base Stats

  • Armor: 35 → 30

ARAM CHANGES

ARAM CHANGES

AMUMU

  • Damage received: -10% → -15%

BRAUM

  • Damage received: -15% → 0%

DR. MUNDO

  • Damage received: -15% → -5%

IRELIA

  • Damage dealt: 0% → 10%

JINX

  • Damage dealt: -5% → -10%

LUX

  • Damage received: -10% → -15%

MALPHITE

  • Damage received: -15% → -5%

MISS FORTUNE

  • Damage dealt: 0% → -8%
  • Damage received: 0% → 8%

NAMI

  • Damage received: 0% → 5%
  • Healing done: 0% → 5%

SERAPHINE

  • Damage dealt:-15% → -20%
  • Damage received:15% → 20%

SINGED

  • Damage received:-5% → 0%

SONA

  • Shielding done: 20% → 25%
  • Healing done: 20% → 25%

ZIGGS

  • Damage dealt: 0% → -20%
  • Damage received: 0% → 20%

GAMEPLAY CHANGES

RUNES

RESOLVE: SECOND WIND

Second Wind is a bit strong, so we are nudging it down to bring it in line with the other Resolve runes. We also found a bug in its tooltip that made it read stronger than it actually was for melee champions. We are updating the tooltip to accurately reflect its functionality.

  • Passive flat health regen: 6 HP every 5 seconds → 5 HP every 5 seconds
  • Regeneration after taking damage from a champion: tooltip fixed to match actual functionality
    • After taking damage from a champion, regenerate 3 + 1.5% missing health over 10 seconds (doubled for melee champions).
    • Previously read 6 + 3%
    • Actual healing values from this effect are unchanged

EXTRA BITS

  • Smite’s tooltip now correctly reflects its mana regen property
  • Evelynn’s Ult tooltip should now reflect that it only deals bonus damage to champions
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Kyle Knight
@KJKnight_

Kyle is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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