Most Legend of Zelda games adhere to the same formula for dungeons and bosses — each temple has a special item to assist Link’s broader journey, and that item will be particularly useful for the temple’s boss. When it's time for the boss fight, the boss will likely have a glaringly obvious weak spot—perhaps a crack in the armor or a massive eyeball—that clearly conveys how to beat them. Despite the relative consistency and simplicity of this formula, not all bosses across the Legend of Zelda games are as simple to take down.

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Sometimes, a boss will be surprisingly difficult, frustrating, or more complex than players imagine. In these cases, the player cannot entirely rely on the usual Zelda formula and must instead get more creative, invested, and attentive. Across all the Zelda titles, here are some of the most difficult bosses, ranked.

10 Argorok (Twilight Princess)

Wyvern mouth open while flying, boss title at bottom

In Twilight Princess, Argorok is a massive, armored wyvern that acts as the boss for the City in the Sky. Fittingly, the central item to this dungeon is the Double Clawshot, allowing Link to fly between attachable surfaces. With massive pillars on the perimeter of the boss arena—and floating Peahats above those pillars—Link must fly around the map to avoid attacks and set up attacks of his own.

The main difficulty of this fight is that there is no conventional running or dodging—everything is up in the air. As such, the boss fight renders Link totally reliant on the Double Clawshot in a way that is both exciting and challenging.

9 Gyorg (Majora's Mask)

Giant fish swimming with boss title at bottom of screen

Majora’s Mask was the dark Nintendo 64 sequel to Ocarina of Time. Alongside the usual items that Link receives in each dungeon, Link also collects a variety of masks; the four most important of these cause Link to transform into a new entity. The third dungeon of the game, the Great Bay Temple, relies heavily on Link’s transformation into an aquatic Zora.

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As such, the fight with Gyorg—a massive fish—also relies on Link’s transformation between his human and Zora forms. Link can shoot arrows and slash at Gyorg when he approaches Link on Land; conversely, Link’s Zora form can meet Gyorg in the water. Not only do players have to continually transform, but Zora’s attack depends on magical energy, which is a finite and easily used resource.

Link and Shadow Link reflecting each other's blows

This one is technically cheating, as Shadow Link is a mini-boss in Ocarina of Time's Water Temple. Shadow Link reappears in several Zelda titles — his appearance at the already-frustrating Water Temple is not entirely welcome.

Shadow Link is a dark reflection of Link that mimics nearly every attack that players can do. Standard attacks will be copied, quickly cutting away at Link’s health. Special attacks using items, however, cannot be copied and are, therefore, effective. Specifically, using items such as the Biggoron Sword, Megaton Hammer, or Din’s Fire will damage the mini-boss while keeping the actual Link relatively safe.

7 Phantom Ganon (Ocarina of Time)

Link reflecting energy attack back at Phantom Ganon

This is the first of several “Ganons” on this list — after all, he’s a central, iconic antagonist to the series. Phantom Ganon is the first boss fight after Link’s first time-skip into the future. At the end of the ghostly Forest Temple, Link must fight an especially spooky image of Ganon.

This Phantom image uses the boss arena to his advantage. On the walls of the circular arena, there are six identical paintings on the wall, which Phantom Ganon will retreat into. A moment later, three Phantoms will appear, charging out of random paintings — only one of them, the lighter color one, is the real Phantom. Link must identify the correct Ganon in time and shoot him with an arrow; otherwise, the real Phantom Ganon attacks.

Link at edge of arena Moldorm boss fight

A Link to the Past is one of the few Zelda titles available on multiple consoles (SNES and GBA). This means that two generations of Zelda players are subjected to the desperate boss fight that is Moldorm.

Moldorm is a large, segmented worm with an obvious weak spot on its tail. It is the boss at the end of the third dungeon, the Tower of Hera. Hitting the weak spot is difficult enough since Moldorm moves unpredictably. Getting close enough to hit the giant worm is also difficult since any contact with Moldorm gives Link severe knockback. The arena has ledges that Link can fall off of; since the arena is quite small and has a convenient hole in the middle, Moldorm’s knockback is very often fatal.

5 Molduga (Breath of the Wild)

Link fighting Molduga in desert with two handed sword

Speaking of giant worms that act as difficult bosses, Breath of the Wild has several such worms casually roaming the Gerudo Desert. Not only are there four of them, but they are not even related to a dungeon or story progression. Fighting them is technically optional, but they will find Link even if Link isn’t trying to find them.

The Molduga hides under cover of sand, using it to deflect most attacks and conceal its location. Link must find high ground to avoid its attacks and bait it out of the sand with bombs to land an attack of his own. If players attempt to fight a Molduga on the sand or otherwise don’t treat this encounter as a boss fight, Molduga will surely win the encounter every time.

4 Calamity Ganon (Breath of the Wild)

Link from The Legend of Zelda: Breath of the Wild facing off against Calamity Ganon.

Breath of the Wild has a single, central goal: defeat Ganon. Given that this quest is given fairly on, players can technically tackle this challenge immediately (and speed-runners certainly do). Breaking from the usual Zelda formula, players can challenge Ganon at any stage of Link’s development. As such, this boss fight can range from “incredibly difficult” to “notably less difficult, but still a boss fight.”

The main difficult factor derives from the sheer amount of damage that Ganon can inflict. Any given hit will wipe a significant portion of hearts, so having plenty of permanent (red) and temporary (yellow) hearts is essential.

3 Ganondorf (Twilight Princess)

Link and Ganondorf facing each other in final duel

Unsurprisingly, Ganondorf is the final fight in Twilight Princess; although Zant—a Twilight Realm denizen with a strange mask—features as the antagonist for most of the game, Ganondorf is both more narratively important and much more difficult to fight.

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There are several stages to his boss fight, and each stage entails a unique enemy: Puppet Zelda, Dark Beast Ganon, fighting Ganondorf on horseback and dueling Ganondorf individually. Each stage draws out the overall fight, whereby carelessness leads to greater difficulty down the line. Considering that the Hero’s Spirit teaches Link sword-fighting techniques through Twilight Princess, the one-on-one duel with Ganondorf at the end has immense narrative significance and mechanical depth. At the end of this grueling, multi-stage boss fight, every move counts in this final duel.

2 Gleeok (The Legend of Zelda)

Gleeok boss fight dragon guarding door

Some Zelda titles have recurring boss fights, either between titles or within the same game. The very first game in the series, The Legend of Zelda, features a recurring multi-headed dragon named Gleeok. Gleeok was one of many reasons why the original is remembered, in part, for its difficulty.

The unmoving dragon flings fiery projects at Link as players must individually cut off its heads. Once the heads are cut off, however, they fly around, shooting even more projectiles. To make matters worse, Gleeok becomes progressively more difficult as it appears throughout the game, rendering previously-successful strategies into newly-frustrating defeats.

Thunderbird boss fight and Zelda II 2 title screen

The sequel to the first game—the aptly titled Zelda II: The Adventure of Link—clarifies once and for all that the protagonist is, in fact, Link. Link certainly makes a name for himself in this game, considering the sheer difficulty of the game on the whole. The penultimate boss, Thunderbird, is an embodiment of this game’s high level of difficulty.

Similar to Gleeok, Thunderbird throws multiple fiery projectiles at Link, causing players to constantly dodge while attempting to deal damage. Unlike Gleeok, Thunderbird constantly moves above Link, requiring him to desperately jump at the boss. Thunderbird is also exclusively weak to the Thunder spell, which is required before it will take damage from sword strikes.

NEXT: Persona 5 Royal: Hardest Bosses, Ranked