Legendary Creator Keiji Inafune has recently started a new Kickstarter campaign, along with the equally legendary veteran developers of the same series. His newest project is called Mighty No. 9, which stars the versatile combat robot Beck.
Beck is the ninth model in a line of powerful robots and is the only one not affected when a virus takes over every other robot on the planet. Beck must run, jump, blast and steal abilities from his enemies through six stages (more if the stretch goals are reached) as he races toward the greatest threat to the planet. What makes the story rather tragic is the fact that Beck must go around and kill–not simply defeat–each boss, bosses that were once his comrades and basically his older siblings, because they are reeking havoc around the world.
Mighty No. 9 is a 2D side scroller that combines the gameplay of classic 8-bit and 16-bit platformers with beautiful artwork and graphics. In terms of gameplay, Beck is able to absorb the power of the bosses he fights and transform his entire body into different forms. For instance, his limbs could become giant magnets, enabling him to walk up walls or rip away enemy shields; extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook; a tank-like body could easily cross over spikes and push objects around the levels.
Killing bosses isn’t the only way for Beck to gain new powers. Taking out other enemies with a certain weapon or hitting them in their weak spot can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store and unleash later via his own Mighty Skills. Gain a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead or set off a blast that damages all enemies on the screen. The possibilities of these powers are still being considered, as the game is currently in the design phase.
Stretch goals break down as the following:
Currently Mighty No. 9 will be released for Steam in 2015 but, as you see from the chart, with enough support the game can be released for PS3, Xbox 360 and Wii U. Other stretch goals include the more standard fair of bonus stages, a new gameplay mode and a “making of” documentary.
According to the Kickstarter page, reward tiers will cater to both Japanese and English players. When the Kickstarter surveys are sent out at the end of the campaign, backers will have the chance to choose which language they would prefer. The default language will be dependent on the area that the backer lives in. The development team will also be working with Humble Bundle for digital reward fulfillment and Fangamer for physical items. Interestingly enough, one of the rewards is an original, hand-drawn and signed sketch by Keiji Inafune himself, such as this:
Overall this game is shaping up to be a highly promising platformer with an all star team working on it. The funding is also going well, as the campaign has already raised $178,355 in a matter of hours as of this writing. If you would like to support this endeavor yourself, go here to contribute. You can also check out the campaign video and gallery posted below.