Less HD Remakes For A While, Capcom Says
Have you enjoyed Capcom’s digital re-releases? According to Capcom, perhaps not enough.
Capcom’s Christian Svensson has addressed some dissension on the official Capcom forums, explaining why some games have yet to re-release to the PSN and XBLA, and why they’re “slowing down” on HD remakes in general.
To be fair, the full response, which you can read below or on the official forums, explains that the process of re-releasing titles is a long process, and a lot of it out of their hands. Licensing, contracts, rights, the usual legal nightmares. Svensson also puts the blame on the titles, with the lack of sales for the most recent releases–JoJo’s Bizarre Adventure HD and Darkstalkers Resurrection (which our Kenneth Richardson gave an 8.0) respectively–they’re deciding to dial down the HD re-releases for a while, and focus their resources on other projects.
Hopefully this doesn’t hurt the possibility of a true Darkstalkers sequel or reboot. And perhaps Capcom could realize that charging fans $15 for a game that comes with arguably less gameplay content then it’s near decade old handheld brother may be a bad idea. The online play and tutorials were nice, but Darkstalkers Chronicle: The Chaos Tower‘s selectable playstyles, Tower Mode, and multiplayer were all just about on par with what Resurrection offers.
Again, here’s Svensson’s full response below; let us know what you think in the comments section.
Let me be more clear.
There are multiple paths that are being pursued here.
1. Rerelease of PS1, PS2 and PSP ISOs on PSN. There are three filters that must be passed in order for this to happen. First, Sony has to verify that the title in question works in their emulators (not all do). Second, all IP clearances must be had. That is to say, we must have digital distribution rights in the original agreements with middleware, voice actors, musical score, etc. Third, there must be an existing licence in force in the case of something that uses non-Capcom IP (e.g. SNK, Marvel, Xmen) and also no legacy IP issues. At times in the past teams have infringed upon other third party IP and new IP sweeps must be conducted to ensure that this is not the case in a given version. Once all three points are met, Sony takes control and it is up to them when and how it releases (though they do coordinate with us).
2. New development in the form of updated versions of SF2, SF3, MvC2, MvC1, Marvel Super Heroes, Darkstalkers, Puzzle Fighter etc. Sadly, I think we’ve probably run the course of feasible titles here given the droppoff we’ve seen in sales with each new introduction. It seems the novelty of such projects is wearing off even within just the fighting game community based upon the sales data of our last two launches. That said, we have been quite prolific in these areas (despite the assertion above that we haven’t) and it’s probably time for us to slow down anyway.
3. The digital releases of games that were previously only disc based at retail in the current generation. This would apply to SSFIV, SFxT, UMvC3, etc. As discussed previously on X360 this is easy. On PS3 this is more difficult however it’s being done as a matter of the planned development on all forthcoming titles.
So in short, what we can bring to you in these forms, we are doing so. That doesn’t mean EVERYTHING will show up and to set expectations, I think you should prepare yourself that not every fighting game we’ve made will receive even one of these treatments.
I do not believe that conversations with SNK, EA, Sega or anyone else is going to alter these issues.