Following its reveal at E3 2013 and various delays pushing it into a vague 2015 launch window, Microsoft has thrown in another surprise for the multiplayer-oriented Fable Legends by announcing the title will take a page from the Dota 2/League of Legends playbook by making the title free-to-play.
In a post by developer Lionhead Studios, the company announced that Fable Legends will release as a free-to-play title across its iterations on Xbox One and PC, making the game easy to jump into and play with plenty of options available for players to purchase cosmetic items, new heroes and more at their own choosing.
Supporting the game’s newly-revealed free-to-play structure, Fable Legends will feature a rotating cast of four heroes at a time, one for each class: the four heroes will be available for free, and after a set amount of time in rotation, a new set of heroes will swap out the current set, which players can either purchase permanently through in-game currency or real money. Progress with a specific Hero will be saved and not reset, so whether purchasing a character with in-game currency/money at a later date, players can pick up right where they left off easily.
For the villain characters, Lionhead detailed that as players progress through the story a variety of creatures, traps, and more tools will be available within specific areas, but using in-game currency or real money will allow players to use traps and creatures across any map, allowing you to use them in maps you wouldn’t normally be able to use in the game’s rotations.
Aside from the Heroes and Villains, Lionhead took to explain that all of the game’s free-to-play microtransactions are completely optional and that pay-to-win transactions “won’t be a concern,” with everything available in the game that can be earned simply by playing the game – in-game currency and real money transactions are there as an option only.
Fable Legends is currently in development by Lionhead Studios for Xbox One and Windows 10-capable PCs, with the game expected to release in 2015.