LittleBigPlanet 3 is getting close to its release on November 18th, and I recently had a chat with Lead Designer Jonathan Christian, who walked me through some interesting aspects of the game’s development.
Chistian explains how the decision to stick to 30 frames per second on PS4 is mostly determined by the necessity to keep the game compatible with the PS3, and mentions that creators will have to cope with the problems normally only developers see, gauging the quantity of lights and items they’ll put in their levels to keep a good frame rate.
We also hear more about the gameplay and that quite a lot of community members were hired by Sumo Digital to work within the design team for the game. That’s definitely quite a smart way to fish for talent in a community that’s chock full with it.
You can watch the full interview below.