LittleBigPlanet 3 Lead Designer Talks PS4 Frame Rate, How You Can “Break It,” Gameplay and Much More

on November 3, 2014 2:50 PM

LittleBigPlanet 3 is getting close to its release on November 18th, and I recently had a chat with Lead Designer Jonathan Christian, who walked me through some interesting aspects of the game’s development.

Chistian explains how the decision to stick to 30 frames per second on PS4 is mostly determined by the necessity to keep the game compatible with the PS3, and mentions that creators will have to cope with the problems normally only developers see, gauging the quantity of lights and items they’ll put in their levels to keep a good frame rate.

We also hear more about the gameplay and that quite a lot of community members were hired by Sumo Digital to work within the design team for the game. That’s definitely quite a smart way to fish for talent in a community that’s chock full with it.

You can watch the full interview below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.