LoL Patch 11.5 (March 3) - Patch Notes, Bee Skin & Release Times

Here is all we know about the League of Legends 11.5 Patch.

March 2, 2021

Riot Games is gearing up to launch a major update for League of Legends which will be bringing quite a number of changes to the game’s meta. From a wide range of buffs and nerfs to various champions, including the popular Azir and Rell, to some item changes, there is a lot to look forward to in the upcoming update. Alongside that, the much-coveted Bee skin will also be making its debut in the game. The bee skin will be available for the following champs.

  • Kog’Maw ⁠— 1350 RP
  • Malazahar ⁠— 1350 RP
  • Yuumi ⁠— 1350 RP

Here are the complete patch notes of the update along with the release times.


LoL Patch 11.5 (March 3) – Release Times

The update will be launching on March 3. Here are the release times of the patch.

  • 5 am GMT
  • 3 am CET
  • 3 am PT
  • 8 am KST

LoL Patch 11.5 (March 3) – Patch Notes


Arise! (W):

  • Soldier auto-attack damage decreased to 50-150 from 60-160


Barrel Roll (Q):

  • Mana cost increased to 80 from 60/65/70/75/80



  • AD per level increased to 4.25 from 3.38


Inner Flame (Q):

  • Cooldown decreased to 8/7.5/7/6.5/6 from 9/8.5/8/7.5/7


Bio-Arcane Barrage (W):

  • On-hit magic damage increased to 3/4/5/6/7% max HP from 3/3.75/4.5/5.25/6% max HP

Master Yi

Wuju Style (E):

  • Damage increased to 20/30/40/50/60 from 18/26/34/42/50


Gift of the Drowned Ones (Passive):

  • Damage stored changed to [10% (+25% Lethality), increased to 35% (+50% Lethality) when 2 or more enemies are nearby] from [25-50% (per lvl) of damage taken]


Terrashape (W):

  • Damage increased to 8/22/36/50/64 from 8/16/24/32/40
  • AP ratio increased to 45% from 30%
  • Movement speed increased to 5/7/9/11/13% from 5/6.25/7.5/8.75/10%

Supreme Display of Talent (R):

  • Damage increased to 100/200/300 from 100/170/240



  • HP per level decreased to 80 from 95



  • Base armor decreased to 32 from 35

Ferromancy (W):

  • Cooldown increased to 13 from 11



  • AD per level increased to 3 from 2.3

Flair (Q):

  • Damage ratio increased to 80/90/100/110/120% from 80/87.5/95/102.5/110%


Winter’s Wrath (W):

  • Second swing damage increased to 6% max HP from 5.25% max HP


Stage Presence (Passive):

  • Note damage increased to 4-24 from 4-16
  • Notes deal 95% damage of the previous one to non-minions changed to Notes from allies deal 25% damage


Jack in the Box (W):

  • AOE damage decreased to 10/15/20/25/30 from 15/20/25/30/35
  • Single target damage decreased to 25/40/55/70/85 from 35/50/65/80/95
  • New: Deals 10/20/30/40/50 additional damage to monsters


Chomp (Q):

  • Cooldown decreased to 3.5s from 4s


Deadly Venom (Passive):

  • AP decreased to 2.5% from 3%

Spray and Pray (R):

  • AD bonus increased to 30/45/60 from 25/40/55
  • Duration increased to 6 from 5



  • Health per level decreased to 92 from 99

Phoenix Stance (R):

  • Total aura damage decreased to 40/80/120/160/200/240 from 50/95/140/185/230/275

LoL 11.5 Item Changes

Black Cleaver

  • Health increased to 400 from 300
  • Cost decreased to 3100 from 3300
  • Combine cost decreased to 850 from 1050
  • Passive changed to [Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds] from [Butcher: Damaging Abilities and Attacks (On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage. Damage over time effects deal 40% Butcher damage (0.5s cooldown)]

Guinsoo’s Rageblade

  • Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath’s On-Hit damage conversion is affected by Critical Strike damage modifiers.


  • Combine cost increased to 1150 from 1050

Maw of Malmortius

  • Cost decreased to 2800 from 3100
  • Combine cost decreased to 400 from 700


  • Shock passive attack damage decreased to 1.5% max mana as damage from 2.5%
  • Shock passive ability damage changed to (3.5% for Melee users | 2.7% for Ranged users) Max Mana + 6% Total AD> from (3.3% for Melee users | 2.5% for Ranged users) Max Mana + 6% Total AD


  • Halting Slash damage decreased to 75% AD from 100% AD
  • Halting Slash slow decreased to 40% from 60%
  • Dash range increased by 100 units

Serpent’s Fang

  • Passive changed to [Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 25% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 25% for Ranged Champions)] from [Shield Reaver: Attacks and spells deal (70 + 40% bonus Attack Damage) additional physical damage to Shielded targets]
Md Armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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