Get prepared for one of the biggest changes in LOL as Riot Games updates all Champions' durability with Patch 12.10, which is expected to hugely change Meta in the game.

It's been a long time since we have seen a major change in League of Legends targeting the core systems of the game, however, Patch 12.10 is probably the turning point as it aims to change Champion durability in a meaningful way, resulting in longer matches and a big shift in meta.

  • CHECK THIS OUT: LOL Challenges - How it Works and How to Earn Points

If you want a quick summary of durability changes in League of Legends, it means that you are going to deal/take less damage in the game, which makes killing opponents more difficult, and obviously, adds up to the time that a normal match would take in Summoner's Rift.

However, there are more details to share about these changes, so we suggest you read through the patch notes below, before judging Riot Games. Just keep in mind that developers have already warned about some Champions becoming overpowered after this update, which will be taken care of in the next patches.

LOL Patch 12.10 Release Date and Time

Just before we dive into the patch notes, be aware that Patch 12.10 will be available on May 25. The maintenance is expected to begin at the following times:

  • NA Servers: 3 am PT/6 am ET
  • EU West Servers: 4 am UTC/5 am BST
  • EU Northeast Servers: 3 am CET

LOL Patch 12.10 Release Notes

Durability Base Stat Package

All Champions will receive the following Durability Base Stat Package:

  • Base Health: +70
  • Health Growth: +14 
  • Armor Growth: +1.2
  • Magic Resist Growth: +0.8
  • POOR LOST SOUL: Thresh will receive an adjusted Durability Base Stat Package (see champion details) 

Heals, Shields, Sustain, and Grievous Wounds

Since increasing durability means that heals, shields, and sustain will matter more to <em>everyone</em>, we're nerfing these systems accordingly with approximately equal weight:

  • Healing: Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
  • Shielding: Reduced by ~10%
  • Omnivamp: Reduced by ~10%
  • Grievous Wounds: 40% reduced healing >>> 30% reduced
  • Enhanced Grievous Wounds: 60% reduced >>> 50% reduced
  • Developer's note: A big takeaway here is that our goal is NOT to nerf sustain. Since each champion utilizes sustain differently, some will be stronger with the update and others weaker. That said, we’ll be keeping a very close eye on these changes as they roll out and making adjustments where needed.

Champions

Aatrox

  • E - Healing Against Champions :: 20/22.5/25/27.5/30% >>> 18/20/22/24/26% of damage dealt
  • E (Empowered During R) - Healing Against Champions :: 26/32/38/44/50% >>> 25/30/35/40/45% of damage dealt
  • R - Increased Self-Healing :: 30/45/60% >>> 25/40/55%

Ahri

  • Passive - Heal Upon Full Stacks (From Minions & Monsters) :: 40-120 (levels 1-18) (+25% AP) >>> 35-95 (levels 1-18) (+20% AP)
  • Passive - Heal Upon Champion Takedowns :: 80-200 (levels 1-18) (+35% AP) >>> 75-165 (levels 1-18) (+30% AP)

Akshan

  • Passive - Shield :: 40-300 (levels 1-18) (+40% bonus AD) >>> 40-280 (levels 1-18) (+35% bonus AD)

Alistar

  • Passive - Self-Heal :: 25-161 >>> 23-142 (levels 1-18) (note: still doubled for allies)

Annie

  • E - Shield :: 40/90/140/190/240 (+40% AP) >>> 40/85/130/175/220 (+35% AP)

Aphelios

  • Severum - Healing From Basic Attacks :: 3-10% >>> 2.5-9% (levels 1-18) of damage dealt
  • Severum - Healing From Attacks From Abilities :: 9-30% >>> 8.3-30% (levels 1-18) of damage dealt
  • Severum - Overheal Shielding :: Unchanged
  • R (Severum) - Heal Upon Champion Hit :: 275/400/525 >>> 250/350/450 (levels 6/11/16) 

Azir

  • E - Shield :: 80/120/160/200/240 (+70% AP) >>> 70/110/150/190/230 (+60% AP)

Bard

  • W - Minimum Heal :: 30/60/90/120/150 (+30% AP) >>> 25/50/75/100/125 (+30% AP)
  • W - Maximum Heal :: 60/105/150/195/240 (+60% AP) >>> 50/80/110/140/170/200 (+60% AP)

Camille

  • Passive - Adaptive Shield :: 20% >>> 17% maximum health

Cassiopeia

  • E - Healing Against Poisoned Targets :: 12/14/16/18/20% AP >>> 10/11.5/13/14.5/16% AP, <em>(still reduced by 75% against minions and small monsters)</em>

Cho'Gath

  • Passive - Heal :: 20-71 >>> 18-52 (levels 1-18)

Darius

  • Q - Healing Against Champions and Large Monsters :: 15% >>> 13% of missing health per enemy hit by blade, up to 3

Diana

  • W - Shield :: 30/45/60/75/90 (+30% AP) (+10% bonus health) >>> 25/40/55/70/85 (+25% AP) (+9% bonus health)

Dr. Mundo

  • R - Increased Base Health :: 15/20/25% >>> 10/15/20% missing health

Ekko

  • W - Shield :: 80/100/120/140/160 (+150% AP) >>> 70/90/110/130/150 (+150% AP)

Elise

  • Passive (Spider Form) - Healing From Basic Attacks :: 4/6/8/10 (+10% AP) >>> 4/6/8/10 (+8% AP)

Fiora

  • Passive - Healing Against Vitals :: 40-115 >>> 35-100 (levels 1-18)
  • R - Heal Per Second :: 80/110/140 (+60% bonus AD) >>> 75/110/125 (+60% bonus AD) 

Fiddlesticks

  • W - Healing Against Monsters :: 50% >>> 45% of damage dealt <em>(still 15% against minions)</em>
  • W - Healing Against Champions :: 30/40/50/60/70% >>> 25/32.5/40/47.5/55% of damage dealt

Galio

  • W - Magic Damage Shield :: 8/9.75/11.5/13.25/15% >>> 7.5/9/10.5/11/13.5% maximum health

Gangplank

  • W - Heal :: 50/75/100/125/150 (+15% missing health) >>> 45/70/95/120/145 (+13% missing health)

Garen

  • Passive - Health Regeneration :: 1.5-10.1% >>> 1.2-9% (levels 1-18) maximum health every 5 seconds
  • W - Shield :: 70/95/120/145/170 (+20% bonus health) >>> 65/85/105/125/145 (+18% bonus health)

Gragas

  •  Passive - Heal :: 8% >>> 6.5% maximum health

Gwen

  • Passive - Healing Against Champions :: 70% >>> 60% of damage dealt
  • Passive - Maximum Healing Against Champions :: 12-30 (levels 1-18) (+7% AP) >>> 10-25 (levels 1-18) (+6.5% AP) per instance

Illaoi

  • Passive - Heal :: Tentacles heal Illaoi for ||| 5% >>> 4% of her missing health upon hitting at least one enemy champion

Irelia

  • Q - Heal :: 8/10/12/14/16% AD >>> 7/8/9/10/11% AD

Ivern

  • E - Shield :: 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+75% AP)

Janna

  • E - Shield :: 80/110/140/179/200 (+65% AP) >>> 75/100/125/150/175 (+60% AP)
  • R - Heal Per Second :: 100/150/200 (+50% AP) >>> 90/145/200 (+45% AP)

Jarvan IV

  • W - Base Shield :: 60/85/110/135/160 >>> 60/80/100/120/140
  • W - Shield Increase :: 1.5% >>> 1.3% maximum health per enemy champion hit

Kai'Sa

  • R - Shield :: 75/100/125 (+100/150/200% AD) (+100% AP) >>> 70/90/110 (90/130/180% AD) (+90% AP)

Karma

  • W (R-Empowered) - Heal :: 20% (+1% per 100 AP) >>> 17% (+1% per 100 AP) missing health
  • E - Shield :: 90/135/180/225/270 (+50% AP) >>> 80/120/160/200/240 (+45% AP)
  • E (R-Empowered) - Primary Shield :: 25/80/135/190 (+50% AP) >>> 25/70/120/170 (+45% AP)

Katarina

  • R - Grievous Wounds Applied :: 60% >>> 50%

Kayle

  • W - Heal :: 60/90/120/150/180 (+30% AP) >>> 55/80/105/130/155 (+25% AP)

Kayn

  • Passive (Darkin Slayer) - Healing From Abilities Against Champions :: 30-40% (levels 1-18) >>> 25-35% (levels 1-18) of physical damage dealt
  • E - Heal :: 100/115/130/145/160 (+40% bonus AD) >>> 90/100/110/120/130 (+35% bonus AD)
  • R (Darkin Slayer) - Heal :: 10.5% (+9.1% per 100 bonus AD) >>> 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% >>> 65% of damage amount)

Kha'Zix

  • W - Heal :: 60/85/110/135/160 (+50% AP) >>> 55/75/95/115/135 (+50% AP)

Kindred

  • W (Passive) - Healing Upon Full Stacks :: 49-100 >>> 47-81 (based on missing health)
  • R - Heal :: 250/325/400 >>> 225/300/375

Kled

  • Passive - Skaarl's Health Upon Returning :: 50/60/70/80% >>> 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
  • Q (Mounted) - Grievous Wounds Upon Pull :: 60% >>> 50%

Lee Sin

  • W1 - Shield :: 55/110/165/220/275 (+80% AP) >>> 50/100/150/200/250 (+80% AP)
  • W2 - Bonus Life Steal & Spell Vamp :: 5/10/15/20/25% >>> 5/9.5/14/18.5/23%

Lillia

  • Passive - Healing Against Large Monsters :: 27-104 (levels 1-18) (+6% AP) >>> 24-75 (levels 1-18) (+5.4% AP)
  • Passive - Healing Against Champions :: 12-140 (levels 1-18) (+20% AP) >>> 11-125 (levels 1-18) (+18% AP)

Lissandra

  • R - Minimum Self-Heal :: 100/150/200 (+30% AP) >>> 90/140/190 (+25% AP)

Lulu

  • E - Shield :: 80/120/160/200/240 (+40% AP) >>> 75/110/145/180/215 (+35% AP)
  • R - Bonus Health :: 300/450/600 (+50% AP) >>> 275/425/575 (+45% AP)

Lux

  • W - Shield :: 45/65/85/105/125 (+35% AP) >>> 40/55/70/85/100 (+35% AP)

Malphite

  • Passive - Shield :: 10% >>> 9% maximum health

Maokai

  • Passive - Healing From Empowered Basic Attacks :: 5-65 (+5-15% maximum health) by level 17 >>> 5-45 (+4.5-11% maximum health) by level 15

Morderkaiser

  • Passive - Healing From Empowered Basic Attacks :: 5-65 (+5-15% maximum health) by level 17 >>> 5-45 (+4.5-11% maximum health) by level 15

Morgana

  • Passive - Healing From Abilities :: 20% >>> 18% of damage dealt against champions, large minions, and medium & large monsters

Nami

  • W - Heal :: 60/85/110/135/160 (+30% AP) >>> 55/75/95/115/135 (+25% AP)

Nasus

  • Passive - Life Steal :: 10/16/22% >>> 9/14/19% (levels 1/7/13)

Nautilus

  • W - Shield :: 45/55/65/75/85 (+9/10/11/12/13% maximum health) >>> 40/50/60/70/80 (+8/9/10/11/12% maximum health)

Nidalee

  • E - Base Heal :: 35/55/75/95/115 (+32.5% AP) >>> 35/50/65/80/95 (+27.5% AP) 

Nocturne

  • Passive - Healing From Empowered Basic Attacks :: 15-40 (levels 1-18) (+15% AP) >>> 13-30 (levels 1-18) (+30% AP) per enemy hit <em>(still reduced by 50% against minions)</em>

Nunu & Willump

  • Q - Base Healing Against Non-Champions :: 75/110/145/180/215 (+90% AP) (+10% bonus health) >>> 65/95/125/155/185 (+70% AP) (+6% bonus health) <em>(still reduced to 60% against champions)</em>

Olaf

  • Passive Life Steal :: 10-30% (levels 1-18) >>> 9-22.5% (levels 1-18) 
  • W Shield :: 10/45/80/115/150 (+25% missing health) >>> 10/40/70/100/130 (+22.5% missing health)

Orianna

  • E - Shield :: 60/100/140/180/220 (+50% AP) >>> 55/90/125/160/195 (+45% AP)

Poppy

  • Q - Shield :: 15/17.5/20% >>> 13/15.5/18% maximum health (levels 1/7/13)

Pyke

  • Passive - Grey Health Upper Cap :: 60% >>> 55% maximum health
  • Passive - Damage to Grey Health :: 10% (+0.25% per 1 Lethality) >>> 9% (+0.2% per 1 Lethality)
  • Passive - Empowered Damage to Grey Health :: 45% (+0.5% per 1 Lethality) >>> 40% (+0.4% per 1 Lethality)

Rakan

  • Passive - Shield :: 33-254 (levels 1-18) (+90% AP) >>> 30-225 (levels 1-18) (+85% AP)
  • Q - Heal :: 18-120 (levels 1-18) (+70% AP) >>> 18-90 (levels 1-18) (+55% AP)
  • E - Shield :: 40/65/90/115/140 (+80% AP) >>> 35/60/85/110/135 (+70% AP)

Rell

  • Q - Heal Per Champion Hit :: 10/15/20/25/30 (+5% missing health) >>> 10/15/20/25/30 (+4% missing health)
  • W (Crash Down) - Shield :: 40/70/100/130/160 (+13% maximum health) >>> 35/60/85/110/135 (+12% maximum health)

Renata Glasc

  • E - Shield :: 50/70/90/110/130 (+50% AP) >>> 50/65/80/95/110 (+50% AP)

Renekton

  • Q - Healing Against Non-Champions :: 2/3/4/5/6 (+3% bonus AD) >>> 2/3/4/5/6 (+2% bonus AD) 
  • Q - Healing Against Champions :: 12/18/24/30/36 (+16% bonus AD) >>> 10/14/18/22/26 (+15% bonus AD)
  • Q (Empowered) - Healing Against Non-Champions :: 6/9/12/15/18 (+9% bonus AD) >>> 6/9/12/15/18 (+6% bonus AD) 
  • Q (Empowered) Healing Against Champions :: 36/54/72/90/108 (+48% bonus AD) >>> 30/42/54/66/78 (+45% bonus AD)

Riven

  • E - Shield :: 85/115/145/175/205 (+120% bonus AD) >>> 80/105/130/155/180 (+110% bonus AD)

Rumble

  • E - Shield :: 60/95/130/165/200 (+50% AP) >>> 60/90/120/150/180 (+45% AP)

Senna

  • Q - Heal :: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) >>> 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
  • R - Shield :: 120/160/200 (+40% AP) (+1.5 per Soul) >>> 100/150/200 (+40% AP) (+1.5 per Soul)

Seraphine

  • W - Shield :: 60/80/100/120/140 (+40% AP) >>> 50/70/90/110/130 (+35% AP)
  • W - Heal Per Ally :: 5/5.5/6/6.5/7% (+0.75% per 100 AP) >>> 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health 

Shen

  • Passive - Shield :: 50-101 (levels 1-18) (+14% bonus health) >>> 50-101 (levels 1-18) (+12% bonus health)
  • R - Shield :: 140/320/500 (+17.5% bonus health) >>> 130/290/450 (+16% bonus health)

Singed

  • Q (During R) - Grievous Wounds Applied By Poison Trail :: 40% >>> 30%

Sion

  • W - Shield :: 60/85/110/135/160 (+10/11/12/13/14% maximum health) >>> 60/85/110/135/160 (+8/9/10/11/12% maximum health)

Skarner

  • W - Shield :: 10/11/12/13/14% maximum health (+80% AP) >>> 9/10/11/12/13% maximum health (+80% AP)

Sona

  • W - Shield :: 25/50/75/100/125 (+30% AP) >>> 25/45/65/85/105 (+25% AP)
  • W - Heal :: 30/50/70/90/110 (+20% AP) >>> 30/45/60/75/90 (+15% AP)

Soraka

  • W - Heal :: 100/130/160/200/220 (+65% AP) >>> 90/110/130/150/170 (+50% AP)
  • R - Heal :: 130/215/300 (+55% AP) >>> 125/205/ 285 (+50% AP)

Swain

  • Passive - Heal Per Soul Fragment :: 4/5.5/7/9% >>> 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
  • R - Drain Heal Per Second :: 15/40/65 (+25% AP) >>> 15/30/45 (+20% AP)

Sylas

  • W - Heal :: 25/50/75/100/125 (+40% AP) >>> 20/40/60/80/100 (+35% AP)

Tahm Kench

  • Q - Heal :: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) >>> 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
  • E - Damage Stored Into Grey Health :: 15/25/35/45/55% >>> 13/21/29/37/45%
  • E - Increased Damage Stored Into Grey Health :: 45/50/55/60/65% >>> 40/42.5/45/47.5/50% 

Talon

  • Q - Heal :: 10-70 (levels 1-18) >>> 9-55 (levels 1-18) 

Taric

  • Q - Heal :: 30 (+20% AP) (+1% Taric's maximum health) >>> 25 (+15% AP) (+0.75% Taric's maximum health)
  • W - Shield :: 8/9/10/11/12% >>> 7/8/9/10/11% of target's maximum health

Thresh

  • Health Growth :: 95 >>> 115 
  • Armor Growth :: Unchanged <em>(does NOT receive Durability Base Stat Package)</em>
  • W - Shield :: 60/90/120/150/180 (+2 per Soul) >>> 50/75/100/125/150 (+2 per Soul)

Trundle

  • Passive - Heal :: 2-7% >>> 1.8-5.5% (levels 1-18) of enemy's maximum health

Tryndamere

  • Q - Minimum Heal :: 30/40/50/60/70 (+30% AP) >>> 25/33/41/49/57 (+30% AP)
  • Q - Additional Heal Per Fury :: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) >>> 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)

Udyr

  • W - Shield :: 60/95/130/165/200/235 (+50% AP) >>> 60/90/120/150/180/210 (+45% AP)
  • W - Heal :: 2.5-5% >>> 2-4% based on missing health

Urgot

  • E - Shield :: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) >>> 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)

Varus

  • E - Grievous Wounds :: 40% >>> 30%

Vi

  • Passive - Shield :: 15% >>> 13% maximum health

Viego

  • Passive - Heal Upon Possession :: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) >>> 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
  • Q - Healing Upon Basic Attacks Against Marked Champions :: 150% >>> 135%
  • Q - Healing Upon Basic Attacks Against Marked Monsters :: 155% >>> 145% (healing against minions still reduced to 10%)

Viktor

  • Q - Shield :: 30-115 (levels 1-18) (+20% AP) >>> 27-105 (levels -18) (+18% AP)

Vex

  • W - Shield :: 50/80/110/140/170 (+80% AP) >>> 50/75/100/125/150 (+75% AP)

Vladimir

  • Q - Heal :: 20/25/30/35/40 (+35% AP) >>> 20/25/30/35/40 (+30% AP)
  • Q (Empowered) - Additional Heal  :: 30-200 (levels 1-18) + (5% (+4% AP) missing health) >>> 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
  • Q (Empowered) - Additional Heal (Against Minions) :: Reduced to ||| 35% >>> 30% 
  • R - Healing Against Subsequent Targets :: 50% >>> 40% of damage

Volibear

  • W - Heal :: 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) >>> 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
  • E - Shield :: 15% maximum health (+80% AP) >>> 14% maximum health (+75% AP)
  • R - Bonus Health :: 200/400/600 >>> 175/350/525

Warwick

  • Q - Heal Percentage :: 30/45/60/75/90% >>> 25/37.5/50/62.5/75%

Xin Zhao

  • Passive - Heal :: 7-92 (levels 1-18) (+10% AD) (+55% AP) >>> 6-74 (levels 1-18) (+7% AD) (+55% AP)

Yasuo

  • Passive - Shield :: 115-525 >>> 100 - 475 (levels 1-18) 

Yone

  • W - Shield :: 40-60 (levels 1-18) (+60% bonus AD) >>> 35-55 (levels 1-18) (+55% bonus AD)

Yorick

  • Q - Minimum Heal :: 12-82 (levels 1-18) >>> 10-68 (levels 1-18)

Yuumi

  • Passive - Shield :: 60-400 (levels 1-18) (+30% AP) >>> 56-360 (levels 1-18) (+25% AP)
  • E - Heal :: 70/100/130/160/190 (+35% AP) >>> 65/90/115/140/165 (+25% AP)

Zac

  • Passive - Healing Upon Consuming Chunks :: 4/5/6/7% >>> 4/4.75/5.5/6.25% maximum health

Items

Thornmail

  • Thorns - Grievous Wounds :: 40% >>> 30%
  • Grievous Wounds Upon Immobilizing Champions :: 60% >>> 50%

Bramble Vest

  • Thorns - Grievous Wounds :: 40% >>> 30%

Mortal Reminder

  • Sepsis - Grievous Wounds :: 40% >>> 30%
  • Sepsis - Grievous Wounds After 3 Attacks Against Champions :: 60% >>> 50%

Chempunk Chainsword

  • Hackshorn - Grievous Wounds :: 40% >>> 30%
  • Hackshorn - Grievous Wounds On Targets With Less Than 50% Maximum Health :: 60% >>> 50%

Executioner’s Calling

  • Rend - Grievous Wounds :: 40% >>> 30%

Morellonomicon

  • Affliction - Grievous Wounds :: 40% >>> 30% 
  • Affliction - Grievous Wounds On Targets With Less Than 50% Maximum Health :: 60% >>> 50%

Chemtech Putrifier

  • Puffcap Toxin - Grievous Wounds :: 40% >>> 30% 
  • Puffcap Toxin - Grievous Wounds Applied By Your and Empowered Ally's Next Damage Instance :: 60% >>> 50%

Oblivion Orb

  • Cursed - Grievous Wounds :: 40% >>> 30% 

Void Staff

  • Magic Penetration :: 45% >>> 40%

Blighting Jewel

  • Magic Penetration :: 15% >>> 13%

Lord Dominik's Regards

  • Armor Penetration :: 35% >>> 30%

Last Whisper

  • Armor Penetration :: 20% >>> 18%

Demonic Embrace

  • Burn Damage :: 2% (melee) / 1.2% (ranged) >>> 1.8% (melee) / 1.0% (ranged) maximum health

Moonstone Renewer

  • Starlit Grace - Heal :: 70 >>> 60 
  • Heal and Shield Power :: 6% >>> 5% per stack <em>(still 5 stacks maximum)</em>
  • Mythic Passive :: +10 >>> +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

Sunfire Aegis

  • Damage Amplification :: 12% >>> 10% per stack <em>(still 6 stacks maximum)</em> (same for Ornn Masterwork item, Forgefire Crest)

Death's Dance

  • Heal :: 175% >>> 150% bonus AD

Divine Sunderer

  • Heal :: 7.8% (melee) /3.6% (ranged) >>> 6% (melee) /3% (ranged) maximum health

Doran's Ring

  • Drain - Mana Regeneration :: Restore ||| 0.75 mana per second, increased to 1.25 >>> 1 mana per second, increased to 1.5 for 10 seconds
  • Healing Instead of Mana :: 50% >>> 45% of Drain value

Elixir of Wrath

  • Physical Vamp :: 15% >>> 12%

Fimbulwinter

  • Shield :: 100-200 (+5% current mana) >>> 100-180 (+4.5% current mana)

Gargoyle Stoneplate

  • Shield :: 100 (+100% bonus health) >>> 100 (+90% bonus health)

Goredrinker

  • Omnivamp :: 10% >>> 8% (15% >>> 10% for Ornn Masterwork item, Ceaseless Hunger)
  • Heal :: 25% AD (+10% missing health) >>> 20% AD (+8% missing health)

Hailblade

  • Omnivamp :: 8% >>> 7%

Emberknife

  • Omnivamp :: 8% >>> 7%

Knight's Vow

  • Self-Heal :: 8% >>> 7% of damage dealt by <em>Worthy</em> ally

Locket of the Iron Solari

  • Shield :: 200-365 >>> 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)

Maw of Malmortius

  • Omnivamp :: 12% >>> 10%

Mikael's Blessing

  • Heal :: 100-200 (levels 1-18) >>> 100 - 180 (levels 1-18)

Phage

  • Heal :: 2% (melee) / 1% (ranged) >>> 1.6% (melee) / 0.8% (ranged) maximum health

Redemption

  • Heal :: 200-400 >>> 180-340 (target's levels 1-18)

Riftmaker

  • Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Icathia’s Curse)

Seraph's Embrace

  • Heal :: 35% >>> 25% of mana spent

Shard of True Ice

  • Base Mana Regeneration :: 100% >>> 115%

Sterak's Gage

  • Shield :: 75% >>> 70% bonus health

Vampiric Scepter

  • Life Steal :: 8% >>> 7%

Bloodthirster

  • Life Steal :: 20% >>> 18%
  • Overheal Shield :: 50-350 >>> 50-320 (levels 1-18)

Eclipse

  • Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Syzygy)
  • Shield :: 180 (+40% AD) >>> 160 (+35% AD) (still reduced by 50% for ranged champions)

Immortal Shieldbow

  • Life Steal :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Bloodward)
  • Shield :: 275-700 >>> 250-630 (levels 1-18)

Runes

Conditioning

  • Total Armor and MR Increase :: 5% >>> 4%

Conqueror

  • Omnivamp :: 9% (melee) / 8% (ranged) >>> 6% (melee) / 5% (ranged)

Font of Life

  • Ally Heal Upon Attacking Marked Enemies :: 5 (+1% of your maximum health) >>> 5 (+0.9% of your maximum health)

Grasp of the Undying

  • Heal :: 2% (melee) / 1.2% (ranged) >>> 1.7% (melee) / 1.02% (ranged) maximum health
  • Damage :: 4% (melee) / 2.4% (ranged) >>> 3.5% (melee) / 2.1% (ranged) maximum health

Guardian

  • Shield :: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) >>> 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)

Nullifying Orb

  • Magic Damage Shield :: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) >>> 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)

Overheal

  • Maximum Shield :: 10 (+10% maximum health) >>> 10 (+9% maximum health)

Summon Aery

  • Shield :: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) >>> 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

Taste of Blood

  • Heal :: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) >>> 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)

Triumph

  • Heal :: 12% >>> 10% of your missing health

Sumonner Spells

Barrier

  • Shield :: 115-455 >>> 105-411 (levels 1-18)

Heal

  • Heal :: 90-345 >>> 80-318 (levels 1-18)

Ignite

  • Grievous Wounds :: 60% >>> 50%

Smite

  • Heal :: 90 (+10% of max health) >>> 80 (+7.5% of max health)

Systems

Mountain Drake

  • Mountain Dragon Soul - Shield :: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) >>> 180 (+16% bonus AD) (12% AP) (+12% bonus health)

Ocean Drake

  • Oceanic Will (Stacking Buff) - Health Regeneration :: 2.5/5/7.5/10% >>> 2/4/6/8% missing health per Ocean Drake slain
  • Ocean Dragon Soul - Heal :: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) >>> 130 (+26% bonus AD) (+17% AP) (+7% bonus health)

Baron Nashor

  • Attack Damage :: 125 (+8 per minute) >>> 150 (+10 per minute)
  • Maximum Attack Damage :: 435 >>> 520 (at 40 minutes)
  • Void Corruption - Magic Damage :: 60 (+20% AD) >>> 70 (+20% AD)
  • [UPD] NO MORE UNLUCKY :: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health

Turrets

  • Outer Turret AD :: 152-278 >>> 167-391 (minutes 0:00-13:30)
  • Inner Turret AD :: 170-305 >>> 187-427 (minutes 0:00-13:30)
  • Inhibitor Turret AD :: 170-305 >>> 187-427 (minutes 0:00-13:30)
  • Nexus Turret AD :: 150-285 >>> 165-405 (minutes 0:00-13:30)

Mid-Scope Follow Ups

Swain

  • R - Demonic Ascension:
  • [UPD] Swain will now automatically cast <strong>Demonflare</strong> when <strong>R - Demonic Ascension</strong> expires. This will <strong>not</strong> occur if <strong>R - Demonic Ascension</strong> ends due to Swain’s death.
  • [UPD] Swain will now fully refill his Demonic Power upon champion takedowns

Taliyah (Bug Fixes)

  • Fixed several bugs that prevented Taliyah from queueing her spells correctly
  • Refixed a bug where Taliyah's <strong>Q - Threaded Volley</strong> would not always go on the correct cooldown if cast on <em>Worked Ground</em> 
  • Fixed a few SFX bugs with Taliyah's <em>Worked Ground</em> interactions

Behavioral & Competitive Systems

Honor Recall

(Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:

  • Players who are Honor Level 5
  • Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
  • Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

Challenger Recall

  • The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall.

Friend Request Blocking

  • You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)

High MMR Duo Restrictions (KR & NA Only) 

  • In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
  • The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier.

Bug Fixes and QoL Changes

  • TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
  • SHYVANA QOL: Shyvana's Q - Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus' Q - Siphoning Strike)
  • Shyvana's Dragon Form Q - Twin Bite will correctly strike twice against Inhibitors and Nexus
  • Kled's R - Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy's perspective (fiiiiiiiinally!!!) 
  • Sion will no longer be able to knock back Rift Herald using E - Roar of the Slayer
  • Spirit Visage will now correctly amplify healing from Omnivamp
  • Fixed a bug where Rengar's empowered Q - Savage Strike attacks against towers would not grant him bonus attack speed 
  • Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo's Passive - Goes Where He Pleases, Malzahar's Passive - Void Shift, and Morgana's E - Black Shield)
  • Kog'Maw's Passive - Icathian Surprise will no longer proc his own Immortal Shieldbow active
  • Lethal Tempo will now correctly proc against enemy champion clones
  • Fixed a bug where Anathema's Chains cooldown did not properly scale with item ability haste
  • Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
  • Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War 
  • Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
  • Fixed a bug where casting and ending Pyke's W - Ghostwater Dive during an a enemy Nocturne's R - Paranoia would remove the red tint effect from your screen
  • Fixed minor inconsistencies with Yone's W - Dark Procession and E - Mourning Mist VFX
  • Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress 
  • Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress

Upcoming Skins and Chromas

  • High Noon Sion
  • High Noon Viktor
  • High Noon Samira
  • High Noon Tahm Kench
  • High Noon Twitch

League of Legends is now available for free on PC.