Lost in Harmony Bringing the Musical Runner to PC and Nintendo Switch Next Month

Playdius and DigixArt Entertainment have revealed that they are bringing their musical runner Lost in Harmony to PC and Nintendo Switch on June 21.

on May 24, 2018 9:00 AM

Back in 2016, DigixArt Entertainment released Lost in Harmony, the first “musical runner” on iOS and Android to great reviews from both users and critics. Today, publisher Playdius announced that they are partnering with DigixArt to bring the Lost in Harmony to both Nintendo Switch and PC on June 21.

For those of you who don’t know, Lost in Harmony follows the story of Kaito and Aya, who go on an adventure together. The game’s world and levels are entirely hand drawn, and the game will have players dodging obstacles while trying to stay in harmony with the music playing.

According to Playdius, Lost in Harmony’s story was crafted by the co-creater of Valiant Hearts: The Great War, and features music from singers and composers such as Onoken, Wyclef Jean, Tadayoshi Makino, Fumitake Igarashi, and Godspeed Vivix.

If you decide to pick the game up on Nintendo Switch, you will also have access to touchscreen controls and enhanced HD Rumble. Guillaume Jamet, Head of Publishing at Playdius, commented on helping DigixArt Entertainment bring Lost in Harmony to PC and Nintendo Switch:

Lost in Harmony is a wonderful addition to our Nintendo Switch lineup. We are delighted to work together with Yoan Fanise and his entire team at Digixart. They are among the most creative development studios in Montpellier in the South of France and we are happy to have the opportunity to bring their ‘out of box’ rhythm game to a new audience.”

You can check out some screenshots of these ports and the Nintendo Switch announcement trailer below. Lost in Harmony is currently available on iOS and Android, and will grace both PC and Nintendo Switch on June 21.


 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.