Solo developer Yang Bing has attracted a lot of attention after showcasing a trailer of his game Lost Soul Aside, built in Unreal Engine 4. After having been contacted by multiple publishers offering help to complete the project, he found himself facing the choice of whether to complete the project as a full-time developer or not.
Apparently, he has now taken a decision, as he mentioned on Twitter and Facebook.
After the consideration, I decide to contact with the companies and try to finish LSA. pic.twitter.com/U0nKBdYI4L
— 杨冰 (@yagnbing) August 6, 2016
“Thank you everyone came to me and comforted me, I find it’s impossible for me to reply all your messages now but I know what you are saying.
I have thought that the reason I want to refuse their offer is the fear of tough life. But after talking with many of you I realized that the real reason is the fear of sharing my world.
Maybe we don’t know each other,but actually I’m a self-closing and nameless guy in real life, and now I realized my dream is not to create a game, is to create a world belongs to me, so I can dive into it from the real world, as I said that I planned to decorate the world little by little for maybe 10 years, I want the world to be beautiful, I want Kazer to be powerful because I want to be one like him but I can’t.
I said I will make it commercial some day but when they really came to me, I’m scared just like someone want to take my world away from me, I begin to be like a little boy protecting his toy.
I have thought about this for a long time and I realized that I’m no longer lonely and nameless because of you. Everyone treats me as a friend instead of a developer. If you think my world is good then I should share it to you, even if it may turn out to be another one when it becomes commercial. I’ll have a try to show you the world I dreamed. I decide to take the opportunity.
Thank you everyone. I’ll try not to disappoint your expectations and mine. It will be tough but I’d like to try .It was for myself but I’m glad to bring it to you now.
Thank you again.”
On top of that, he also showcased a new screenshot inspired by Capcom’s Onimusha (while also clarifying that Capcom isn’t one of the publishers that contacted him), and new gorgeous art, which you can enjoy below.
I have read the comments, thank you everyone, now I can start to prepare for the next step.
There’s no progress these days, but I’d like to share you something I didn’t put into the trailer, though nothing creative, just from one of my favourite games. Wish Capcom can remake it or start a new one. (Capcom didn’t contact me, the action Kazer is doing is from the game Onimusha, in case some friends misunderstand)”