Loyalty Missions Confirmed to Return in Mass Effect: Andromeda

on November 7, 2016 12:45 PM

November 7th has arrived and along with it has come the annual tradition of “N7 Day” to celebrate the beloved Mass Effect series, with new information on the upcoming Mass Effect: Andromeda revealing one aspect of the previous games in the series set to return.

As part of Game Informer‘s cover for December 2016, an interview with BioWare has revealed that loyalty missions will return for players to take on in Mass Effect: Andromeda, allowing players to grow closer relationships with their crew members over the course of the title.

Loyalty missions originally appeared as part of Mass Effect 2, and provided players with a select mission for each of their team members to take on. In return, players would get to grow closer and develop stronger bonds with certain characters, and especially in regard to the “suicide mission” at the game’s ending, would allow players to increase the chances of survival for those characters.

Specifically, loyalty missions will not be part of the “critical path” in Mass Effect: Andromeda like they were in Mass Effect 2, though will be a part of the plethora of side content that players will be able to explore with Andromeda, which will also include “a mystery surrounding the Ryder family.” BioWare’s information to Game Informer states that “if you complete them, you are rewarded with a more complete knowledge of your squamates, but you won’t be punished if you aren’t interested.

BioWare creative director Mac Walters also added some insight into the return of loyalty missions in Mass Effect: Andromeda, with Walters explaining that “the big different between this and ME2, where you did a loyalty mission and that all impacted the ending, is that they’re much more optional in this case. If you don’t want to engage with them, you don’t have to. If you want to engage with them after the critical path is done, you can do that.”

Mass Effect: Andromeda will release for PS4, Xbox One, and PC in Spring 2017.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.