Mario + Rabbids: Kingdom Battle Interview -- Producer Talks About Playing With a Nintendo IP and More

Mario + Rabbids: Kingdom Battle Associate Producer Cristina Nava talks about how the game came to be, and the importance of sharing an IP with Nintendo.

While Mario + Rabbids: Kingdom Battle‘s reveal at E3 wasn’t exactly a surprise due to having been leaked multiple times by retailers, many were indeed quite taken by the fact that the game looks great, bringing its IP’s colorful worlds together in away that certainly doesn’t make them seem like they’re so extraneous to each other.

During a recent Nintendo event, DualShockers talked with Associate Producer Cristina Nava from Ubisoft Milan about the game’s inception three years ago.

Nava also explained how the synergy between the two publishers and their respective philosophies works,  alongside the relevance of the fact that Nintendo has opened to letting other developers work with its most cherished IP.

Interestingly, we hear that Nintendo Creative Fellow Shigeru Miyamoto himself requested that Ubisoft create something fresh, that wasn’t a platformer, or a typical Rabbids game. That’s how Ubisoft thought about a turn-based combat adventure with its foundation on the Rabbits’ habit of invading worlds and create havoc.

You can watch the full interview below, and if you want to read more, you can check out our hands-on preview from E3. Mario + Rabbids: Kingdom Battle also won our Best Strategy Game award at the trade show in Los Angeles.

Gameplay aplenty and screenshots can also be found here.

Mario + Rabbids: Kingdom Battle releases exclusively for Nintendo Switch on August 29th.

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Joel Taveras

Joel Taveras is one of the founding members of DualShockers. He hails from New York City where he lives with his wife and two sons. During his tenure with the site, he's held every position from news writer to community manager to editor in chief. Currently he manages the behind the scenes and day-to-day operations at the publication.

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