Martin Sahlin Talks About His Journey to Become a Game Developer

Most known for his nervous appearance when revealing Unravel last year, Martin Sahlin has now opened up about his journey from regular guy to video game developer.

He first thought working on games wasn’t a possibility, but due to his work on digital art he ended up meeting people at his University who brought him on to work for them.

I’ve always been interested in [digital art], from pixel painting to 3D modeling to all kinds of fancy FX & simulation stuff. I’ve always liked making art, I used to do lots of illustration, and I was a tattoo artist for a while.

Growing up in Sweden, he mentions a lot of the games he worked on, mostly sports, had lots of snow in them.

He moved on from the sports games due to his desire to create something that was less a diversion and more an emotional connection with deeper meaning.

I wasn’t satisfied with making things that were just pure diversions. I wanted to make something with a deeper meaning, something you could really connect with.

Sahlin is hoping Unravel is something that can reach that potential and cause people to come up with their own stories.

There is something truly special about working on something you really love, something that’s truly from the heart.

His game Unravel, and its star Yarny, will be out this Tuesday for PC, PlayStation 4, and Xbox One.

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Steven Santana

Born in Queens, raised in Vegas, living in Vancouver. 25, loves dogs, Uncharted 2: Among Thieves, and long form video critiques.

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