We're well aware by now of the multiplayers modes that are present in Mass Effect 3, but what we didn't know until now is that the main game itself also has three different "modes" in which you can use to experience the title. If you want the standard Mass Effect experience, you should select the roleplaying option. That's pretty self explanatory. However, if you're one of two different sub-sets of gamers, one of the other options may be for you.

First up, there's the story option. Here you spend less time in combat and it's more difficult to be killed. This option focuses on the story, the choices and the lore more than the combat or game mechanics aspects. Conversely, you have action mode. This mode mixes your morality so you're more neutral (gives you a mixture of renegade and paragon choices), and does all choices automatically. This option focuses more on the combat and game mechanics over the story and is for people who just basically want to play a typical shooter.

While I will leave my opinion on these new aspects of Mass Effect 3 out of this new piece, it is quite interesting how the different sub-sets of gamers can affect the way a developer produces a game - for better or for worse.

Casey Hudson, from BioWare, told Game Informer in the same article that this news appeared in:

You have to make a game with a certain design before you realize that there are different player types. One of the surprising pieces of feedback was for some players, it’s not that they don’t like the story. They love story. In fact, the story is so important to them that they feel the story choices are intimidating.

So all these settings do is that they set some of the options on the option screen before you’ve played it and know what those options mean. Once you get in and start playing, you can change things.