There’s no denying that Mass Effect 3‘s ending left a lasting impression with the gaming community when it launched over four years ago. Though some found the last choice satisfying, many others hated it, criticizing that for a game all about player influence, gamers weren’t given much freedom when it all came to a close.
Since then developer Bioware has been working on the next iteration in the series, Mass Effect: Andromeda, and the latest issue of Game Informer has offered a few tidbits on what fans expect when the final curtain closes.
Creative director Mac Walters spoke about what he wants players to feel at the end of the game, stating that when he wants the story to feel as if it’s been completed:
At the end of this, we want it to feel like a story has [been] completed. Yes, for the universe, there’s much more you could explore, and we want to tease that, but it feels like its own story. It’s like, ‘Great. I had my Ryder sibling becoming-a-hero story. What’s next? Is it going to be Ryder? Is it going to be something else? Who knows?’
Walters also offered new information regarding weapons in the game, claiming that he wants players to be able to do more than just win at gunfights. Weapons will challenge people to be explorers, adventurers, and diplomats, even:
You have to be able to handle a gun. You have to be able to fight. But we want you to be more than that; we want [you to] be an explorer, an adventurer, someone who’s trained in diplomacy and other things. You’re about to go to a new galaxy, and you have no idea what you’re going to find. We want this small group of people – the Pathfinder and the Pathfinder team – to lead the way.
Bioware has yet to confirm whether or not Mass Effect: Andromeda will be the start of a new trilogy for the series. Announced last year during EA’s E3 press conference, it will be the first game in the series to feature an open world environment. It’s currently slated for launch on PlayStation 4, Xbox One, and PC in Q1 2017.