Mass Effect Andromeda: Creative Director Talks Verticality in Levels, Flirt Dialogue Options and More

on November 19, 2016 11:50 AM

Mass effect Andromeda is certainly at the top of the most anticipated list for many, in fact it won the award for most anticipated upcoming game at the Golden Joysticks just yesterday. In the meanwhile, Creative Director Mac Walters keeps talking about what we can expect on Twitter.

First of all, he mentioned that jumping and verticality have improved the feeling of openness of the levels, which is definitely something that the series needed.

Speaking of needed things, looks like the team is looking into making flirt dialogue options visible among others, which is certainly handy for those like me who can’t read the mood.

Last, but not least, we get a little tease.

Jn case you missed it, You can check out the latest cinematic trailer hereMass Effect Andromeda will release for PS4, Xbox One and PC in spring 2017, while EA still isn’t completely positive on whether the game will be on the shelves by March or not.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.